Every season of ‘Survivor’ ranked by NPR’s resident superfan

A season-by-season ranking of Survivor at its best and worst, in a format digestible enough for dabblers and exhaustive enough for degenerates.

ESSAY: How Survivor has evolved over 50 seasons

It’s not easy to rank every season of Survivor. The show offers many different pleasures to many different fans, and one person’s deal-breakers — vicious jerks and bullies, cruelty in jury speeches, needless injuries, pointless dehydration, people who think “being good at challenges” is the same as “having integrity” — are another person’s selling points. Part of what makes Survivor such a great show, and such a great sport, is how much viewers’ mileage may vary.

Still, the aforementioned deal-breakers should give you a sense of the thoughts that informed this particular ranking. Because it really is as simple as this: The key to any great season of Survivor is a cast full of fun people who play hard. Everything else is window dressing.

Each Survivor season appears below with a short summary of what makes it succeed or fail. These are kept spoiler-free! But when you click through, all bets are off: That’s where you can read more about winners, twists, blindsides and everything that made a given season tremendous, terrible or any number of adjectives in between.

Watch this space: We’ll be adding in Survivor 50 after the finale airs.

Who ranked these, anyway? Stephen Thompson is a writer and host at NPR. He helped create Tiny Desk Concerts, and he’s a host and co-founder of NPR’s Pop Culture Happy Hour podcast, which covers TV, movies and music. In between all that, he recently rewatched every season of Survivor.

Photo
Brian Heidik on Survivor: Thailand. Monty Brinton/CBS
49
Survivor 5: Thailand
Aired in 2002
List, off the top of your head, the factors that can ruin a season of Survivor. Dull, misbegotten Survivor: Thailand most likely has ’em all.

A brief checklist of flaws that can derail a Survivor season, in no particular order:

  • An unpleasant cast.
  • An unsatisfying winner.
  • Remedial gameplay.
  • An edit that buries too many players, flattening their stories while lowering the emotional stakes.
  • A scandal involving player misconduct.

Each of these faults has tainted more than one Survivor season, but only Survivor: Thailand can lay claim to all of them. It’s almost impressive!

Over the years, it’s become conventional wisdom that Survivor: Thailand’s failure boiled down to a bad cast, but it’s not that simple. Jake and Helen and Ken and Jan all seemed decent enough, while even a few of the more abrasive folks (Shii Ann, Robb) had their moments. The problem seemed to lie more in some combination of 1) people who were nice but boring, especially in their confessionals and 2) editing that made virtually no attempt at character development. The Sook Jai tribe didn’t really start getting picked off one by one until roughly midseason, and even then, it was easy to wonder who some of them were.

Then, you had the Episode 3 storyline surrounding accusations of sexual misconduct; that essentially derailed the season’s first half, as several of the people who came off poorly wound up forming the season’s dominant sub-alliance. Though they had little or nothing to do with the catalyzing incident, Clay and Brian came off horrendously from basically that point onward, en route to forming perhaps the least-likable final two in Survivor history. Give Brian credit for ruthless strategy — and for never bothering to play the already-shopworn integrity card — but he was a shark in a sea of guppies. Think Richard Hatch, but without the playful charm.

Survivor: Thailand offered a few tiny glimmers of upside. The scenery was lovely and unusual, the challenge design was decent, and the fake-merge twist felt like a true game changer. But, boy, the editing really did the season no favors. Seven episodes in, that game-changing fake merge revolved around a history of conflict (particularly between Shii Ann and Penny) that had gone almost entirely unseen by viewers. There was a “footage not found” vibe to the whole season that didn’t seem to be the cast’s fault at all. (And yet, still, not a great cast.)

Ultimately, the most telling statistic about Survivor: Thailand lies in the casting of Survivor: All-Stars three seasons later, as seven seasons’ worth of castaways were reduced to 18 players — and only Shii Ann, our plucky fake-merge victim, made the cut.

Photo
Elaine Stott and Karishma Patel on Survivor: Island of Idols. Michele Crowe/CBS
48
Survivor 39: Island of the Idols
Aired in 2019
Before the merge, Island of the Idols had its moments. But allegations of player misconduct derailed the season in catastrophic, game-changing fashion.

Hooooooooo boy.

The central conceit of Survivor: Island of the Idols, as breathlessly reported in the season’s opening moments, was that two of the greatest Survivor players in history — past winners “Boston Rob” Mariano and Sandra Diaz-Twine — were on hand to mentor the newbies. They weren’t there to play the game themselves, but to camp out on a secret island where individual players would be sent for a crash course on everything from shelter-building to strategy. As gimmicks go, it was a mostly harmless bit of mythmaking, rendered sillier by the set’s gigantic busts of the icons in question. If nothing else, Sandra and Rob got to serve as a hidden tribal-council peanut gallery, a kind of Survivor Statler and Waldorf, which made for a few funny moments.

Heck, for the first six or seven episodes, this was a decent enough season. You had some fun players like scrappy Elaine, noble Janet, playful oddball Noura and goofy Dean. Challenge-challenged Karishma, with her inexplicable ability to survive past the first few votes, stood out, too. You even got a memorable first boot in Ronnie, who ruefully declared his ouster to be “a pretty big disappointment to the poker world, and to myself.” (Not since Jean-Robert described himself as “one of the bad boys of poker” on Survivor: China had a Survivor-adjacent poker player been so dedicated to assessing his own impact on the world of card games.) And you had players going absolutely wild over an Applebee’s reward, which would forever stand as the biggest reaction to an Applebee’s reward in Survivor history, right?

Then, all that promise imploded in the season’s punishing, double-length merge episode.

Long story short: From the season’s earliest moments, several players complained that a tribemate named Dan Spilo was inappropriately handsy. This was particularly bothersome to Molly, who was voted out early, and to Kellee, who lasted longer. The issue came up several times, only to blow up once the tribes merged. (To be fair, the first thing to happen after the merge was a feast, in which Dan offered the following toast: “Here is to a dope-ass merge. Let’s get lit — what, what!” Reader, it would not prove to be a dope-ass merge.)

Once everyone was in one place, players compared notes, and a group of women who were still in the game — Kellee, Elizabeth, Missy and Lauren — voiced varying degrees of concern about Dan’s behavior. And Janet, who’d been aligned with Dan and served as a mentor to the younger women, made “a moral decision” (her words) to cast a vote for Dan to leave the game, thinking that a majority, particularly swing votes Missy and Elizabeth, had done the same.

Somewhere along the way, however, Missy and Elizabeth opted to stay on Dan’s side, helping to form a majority in voting out Kellee — who, assuming her tribemates were ousting Dan, didn’t play either of the two idols in her possession. In the immediate aftermath: a flurry of hurt feelings, huffy revisionism and, in the case of Janet, righteous anger. In the longer-term aftermath — particularly once Dan was removed from the show right before the finale, following an unseen incident involving a crew member — the repercussions included significant viewer backlash, public apologies (by show producers, by Jeff Probst and by several players, including Missy, Elizabeth and Dan, who said he regretted making anyone feel uncomfortable), and changes to Survivor’s conduct policies.

It’s hard to overstate the pall the entire Dan business cast over the season. It was horrifying to watch allegations of sexual misconduct leveraged as game moves, and to hear a producer say to Kellee, as she cried in a confessional, “If there are issues, to the point where things need to happen, come to me and I will make sure that stops,” like … bro, she was right there, telling you there were issues. It affected the game in lousy ways — most notably in the way it made Janet a target for doing the right thing — and rendered the whole season deeply unpleasant. It overshadowed a few frank and heartfelt player interactions involving race and gender that had unfolded earlier in the season. It overshadowed the otherwise-gratifying, in-quick-succession elimination of Aaron, Missy and Elizabeth; it overshadowed the endless parade of idols that got played, misplayed or inadvertently unused; it overshadowed Rob and Sandra and Elaine and … everything, really. And it wasn’t even the only fatal flaw in the season’s back half, as Rob and Sandra’s various twists (an “advantage” that was just a punishment, a crummy “idol nullifier” gimmick that robbed Janet of a serious shot at winning) made the season worse, not better.

Because of the legal implications surrounding Dan’s removal, viewers never even got a coherent sense of what all happened; his arc concluded with weird, muted, “Poochie died on the way back to his home planet” energy. And the reunion, which excluded Dan (two other players skipped it, as well), was fraught enough that it had to be pre-taped. In other words, a promising season fell extravagantly apart, and producers were fortunate that they were about to air the heavily hyped Winners at War between Island of the Idols and a pandemic-induced hiatus.

In an outcome heavily telegraphed by the edit, the season’s most lawful-neutral nonentity (Tommy) won the season — which was at least better than many of the post-merge alternatives. So let’s move on. Survivor is supposed to be fun and good.

Photo
Kim Spradlin during Survivor: One World. Robert Voets/CBS
47
Survivor 24: One World
Aired in 2012
Most bonkers ideas
Redeemed only slightly by its endgame, Survivor: One World squandered a promising concept, alternating between cast-led cruelty and rote predictability.

There are fun Survivor seasons that culminate in disappointing finalists. Survivor: One World had satisfying finalists — and a dominant winner in Kim Spradlin — but a brutal, unpleasant journey to get there.

The season’s thematic conceit — two tribes, divided by gender, that shared a single beach and had to coexist while in competition with each other — wasn’t half-bad. The problem started with the season’s pre-merge godfather, Colton, who began as a hopeless fish out of water, only to begin ruthlessly controlling his tribe for reasons that never became entirely clear. This included some horrendous bullying, most egregiously of Bill, a likable young Black comic whom Colton derided as “ghetto trash.” The phrase “ghetto trash” has popped up several times in Survivor history, and it’s never escaped the lips of someone with whom you’d want to share an elevator ride, let alone a 39-day adventure. In Colton’s case, he also defended himself at tribal council by saying, “I do have African American people in my life,” only to respond to the question “Who?” with the words “My housekeeper.”

Colton’s viciousness dominated One World’s pre-merge game, until he had to be medically evacuated just prior to making the jury. For audiences invested in the kid departing the game via blindside — or, barring that, via trebuchet — his exit represented a huge letdown in a season full of them. As it was, he showed up just long enough to make most of his tribe seem worse by association, then left behind a season that was by turns ragged, formless and boring. It was hard to root for, say, Tarzan — yes, a contestant called “Tarzan” — when his defense of racist bullying was to yell, “I’m fed up with people talkin’ about race!”

Once Colton left, Survivor: One World was elevated to mere joyless, plodding predictability, as the men got (deservedly) picked off one by one and Alicia seized Colton’s mantle as the season’s designated bully. You could make a case for One World as an “All’s well that ends well” situation, as we were left with Survivor’s first-ever all-women final five — and, even better, an Alicia-less all-women final four. Plus, as noted above, it produced a truly excellent winner in Kim, who played with clear-headed efficiency and piled up immunity wins as needed. Like Survivor: Fiji, One World was virtually unwatchable prior to the merge but got at least a bit better as the worst offenders departed.

But to say “All’s well that ends well” with One World is to memory-hole its ghastly reunion episode, in which Jeff Probst tried to launder the reputations of Colton and Alicia, cut off Bill when he tried to speak up for himself, and even turned the mic over to two different Colton apologists in the crowd — including, for some reason, Mayim Bialik. It may well have been Jeff’s worst reunion performance, which, yikes.

At least Bill Posley went on to write for Shrinking, Cobra Kai and The Neighborhood. Maybe all’s well that ends well, after all. But this season was a toilet fire.

Photo
Jeff Probst and contestants on Survivor: Nicaragua. CBS
46
Survivor 21: Nicaragua
Aired in 2010
Not a good season. Not a well-cast season. Not a well-played season. But at least a lot of people yelled at each other!

If you’re inclined to judge seasons of Survivor based on how much mean-spirited interpersonal drama they whipped up, you might like Survivor: Nicaragua more than most. A few of its early boots were certainly memorable, if also undercut by bullying that could be hard to watch. And, hey, if you like stunt-casting with a little bit of star power, you got future country hitmaker Chase Rice (who made it all the way to the end) and NFL Hall of Famer Jimmy Johnson (who most assuredly did not).

But if you covet superior strategy, this one lands near the bottom of the Survivor barrel. Aside from savvy Brenda — not coincidentally the only Survivor: Nicaragua player to return in a subsequent season — and arrogant Marty, no one played particularly well, leaving one of the most lackluster final threes in the show’s history. Though he clearly played dumb to manage his threat level, the closest thing to a master strategy employed by winner Jud (aka Fabio) was getting to the end with strategically inept Chase and smarmy Sash. And Chase still almost beat him.

Then there were Survivor: Nicaragua’s crummy twists, which included dividing the tribes by age — when has that ever worked? — and introducing a woebegone advantage called the Medallion of Power, which got ash-canned for good after just four episodes. (Literally, its only effect was to make challenges more lopsided, which … why on earth would that be fun to watch?)

Sure, Holly had a nice arc, as she went from nearly quitting to giving actual quitters NaOnka and Purple Kelly pep talks. (Fun fact: When Survivor fans complain about a “purple edit,” they’re referring to an edit that deprives disfavored players of screen time. Kelly, whose hair had purple highlights, unwittingly gave that bit of show jargon its name, as her decision to quit clearly irked Survivor producers.) And, perhaps due to age-induced tribal imbalances, the show at least mixed up the challenges a bit, with less of an emphasis on grueling physicality and gladiatorial battles.

Still, Survivor: Nicaragua got dragged down by some repellent bullying; all these years later, it’s still hard to watch NaOnka body-check Kelly B. and her prosthetic leg, then shout at her. And the gameplay, for the most part, was downright inexplicable.

Photo
Joe Anglim on Survivor: Worlds Apart. Monty Brinton/CBS
45
Survivor 30: Worlds Apart
Aired in 2015
Most bonkers ideas
“Blue Collar” battled “White Collar” battled “No Collar,” but the season treated all three classifications like insults — and assembled a mostly disagreeable cast as a result.

Survivor’s 30th go-round landed well into a long run of gimmicky themed seasons, which have spanned from early divisions by gender (Amazon, Vanuatu) and race (Cook Islands) to later, more nebulous splits like Brains vs. Brawn vs. Beauty. Worlds Apart represented another three-way split in which 18 people were divided into “White Collar,” “Blue Collar” and “No Collar” tribes — with “No Collar” translating roughly to “Free Spirits.” On paper, it was at least justifiable.

In practice, at least in this iteration, it was largely a disaster — in casting and in editing. It became clear early on that the show viewed all three categories as pejoratives; they could have called the season Survivor: Worlds Apart — Ruthless vs. Obnoxious vs. Flaky, and you wouldn’t have seen a vastly different edit. (There were exceptions, but we got far too many White Collar players cheerfully describing their willingness to hurt others, Blue Collar players acting like boorish loudmouths and No Collar players … where to begin? Maybe with the guy with feathers in his hair who gave lingering, unasked-for hugs?)

Along the way, Worlds Apart brought a veritable greatest-hits reel of lousy Survivor tropes: a tribe ostracizing its deaf player; reward challenges in which blindfolded players racked themselves and took nasty blows to the head; Probst equating maleness with strength in his copious narration; and players who, when things didn’t go their way, unleashed heinous personal attacks against the players at the bottom of the pecking order. Given the way players like Dan, Rodney and Will behaved along the way — and that’s half your top six right there — Mike Holloway’s victory felt more like a relief than a triumph.

That victory was as impressive as it was improbable: Mike won five immunity challenges and played an immunity idol perfectly. Every time he needed a victory, he pulled it out. But his own foolish gameplay and poor threat management made those wins necessary in the first place — particularly a colossal unforced error at the Survivor auction that gained him nothing while alienating what should have been his allies. He deserved credit for climbing out of a deep well, but he’s the one who toppled into the thing in the first place.

Astonishingly, given the brutal intersection of concept and cast, four players from Worlds Apart returned in all-star seasons: Joe Anglim (who came back twice, his reputation burnished by controversial hero edits), Shirin (an early boot in Second Chance) and two mostly unremarkable players in Hali and Sierra, who came back for … Game Changers. How they changed the game in Worlds Apart will have to remain a mystery, but at least Sierra and Joe got married.

Photo
Ralph Kiser, Sarita White and "Boston Rob" Mariano on Survivor: Redemption Island. Monty Brinton/CBS
44
Survivor 22: Redemption Island
Aired in 2011
Most bonkers ideas
Two hard-charging Survivor veterans returned for a one-sided battle that devolved quickly into a slog of inevitability.

Survivor: Redemption Island featured two former NFL players, so let’s use a football metaphor: If a team wins the Super Bowl 56-0, it’s a dominant performance — and almost invariably a boring game to watch.

The season was built around two twists, each with its own pros and cons. It included a Redemption Island location, one of those liminal post-boot spaces where ousted players would compete to get back in the game; those have a way of introducing uncertainty and changing the way secrets are and aren’t kept, but they also rob tribal councils of their finality and keep irrelevant players rattling around in purgatory. The other twist boiled down to a rivalry commenced in the vastly superior Survivor: Heroes vs. Villains two seasons prior, in which Boston Rob” Mariano and Russell Hantz battled for control; here, they returned to lead tribes of new players.

It’s hard to overstate Rob’s structural edge in that scenario. For one, though he was a notoriously ruthless player, he was also great for morale early on — one of the best shelter-builders in Survivor history, for starters, and socially gifted to boot — whereas the opposing tribe got saddled with Russell, whose entire game was centered on chaos and immiseration. Even if his tribe had decided to keep him around, which they (hilariously) didn’t, he was bound to be poison for morale. Then, early on, Rob found himself a perfect deputy in Phillip, who was one of the rarest unicorns in Survivor: a goat who doubled as a shield.

At first, it was delightful to watch Russell get thoroughly outplayed, outsmarted by Ralph Kiser in his search for a hidden immunity idol, and outed as a spent force. But Russell’s early departure also let the air out of the season. His tribe’s fortunes soured, while Rob solidified control of the game to the point where, for much of Survivor: Redemption Island, he seemed to be playing on Easy Mode. For a long, sloggy stretch of episodes, the game was reduced to an endless march of inevitable, orderly ousters, all at Rob’s command.

And … look, Rob is an excellent Survivor player. Excellent Survivor players are typically fun to watch, which creates a virtuous cycle: Being fun to watch compels the show to keep bringing you back, which gives you more opportunities to refine your game. But Rob’s Survivor strategy, while dispensed with an impish grin, isn’t that much more adaptable than Russell’s; it really boils down to a single setting, and that’s “friendly, easy-to-be-around dictator who punishes disloyalty.” His game, on Survivor as well as other competition shows, is about eliminating variables — controlling movement, ousting threats as they materialize. But variables help make the game unpredictable and fun.

That’s Survivor: Redemption Island in a nutshell: It’s too rigid, too dominated by a single player. Rob controlled the game alongside a henchman in Phillip, who stomped around in droopy pink briefs and lectured everyone in a way that might have seemed more like bullying had it not also been so hapless. The presence of those two camera hogs, combined with additional one-on-one “duels” on Redemption Island, left precious little time for character development beyond a handful of underdogs like poor, overmatched Matt Elrod, who spent seven days in the game and 29 more surviving duels in Redemption Island purgatory.

So we got what we got: a glorified victory lap for a Survivor all-timer. And, though it put a seemingly definitive end to Russell’s Survivor career (at least in the U.S.), the show just couldn’t quit his vibe quite yet — and cast his nephew the very next season.

Photo
Celebrations during Survivor: South Pacific. Monty Brinton/CBS
34
Survivor 23: South Pacific
Aired in 2011
Honor and integrity, old and new, Russell Hantz’s nephew, Jack & Jill, the birth of an archetype … Survivor: South Pacific had a little of everything, including aggravation.

By the time Survivor: South Pacific rolled around, the show was well into its Main Character Era, wherein edits greatly fixated on a few weirdos instead of balancing the storylines involving a complex cast of 16, 18 or even 20 or more people. No one epitomized the Main Character Era quite like Russell Hantz, the self-styled mastermind who’d played in three of the four seasons immediately preceding South Pacific. But, given that Russell had devolved into a spent force — his tribe threw a challenge early in his final season, just to be rid of him — the show, desperate for a new Main Character, reached for a mix of fresh blood and familiarity.

The familiarity came mostly from two high-profile returning players: Ozzy, the challenge demon whose physical skills always far outweighed his strategic game, and Coach, whose honor-and-integrity bit was frequently at odds with his tendency toward self-mythology and a lack of self-awareness. (When your whole thing was “honor and integrity” and you still got cast on the “Villains” tribe in Heroes vs. Villains? That’s cause for a bit of reflection.)

Naturally, Ozzy was undone, as he so often is, by an inability to manage his own threat level — coupled with a bit of horrendous alliance management — and managed to get voted out three times in a single season. Coach, meanwhile, played his best game and made it to the end but still failed, like so many before him, to understand that “I played with honor and integrity” is absolute poison to Survivor juries. (Who wants to buy into the narrative that they lost an integrity-having contest?) Though the “honor and integrity” stuff got old fast, as it always does on Survivor, neither Ozzy nor Coach was the biggest problem with Survivor: South Pacific. The real problem, especially early on, was the casting of … Russell Hantz’s freaking nephew, Brandon Hantz. What, Russell Hantz’s mailman wasn’t available? Sheesh.

Brandon, it turned out, was not the steadiest person ever to wear a Survivor buff, nor did he possess the ability to, say, coexist comfortably with a woman in skimpy swimwear, lest she tempt him to stray from his marriage, and … look, the less said about Brandon Hantz, the better. But he really sucked the fun out of Survivor: South Pacific, as his erratic behavior glommed onto a huge chunk of screen time that could have gone to a dozen or so under-edited also-rans.

Heck, Brandon’s time could have gone to the season’s appealing — if lightly edited — winner, Sophie Clarke. But Sophie’s game lay in her ability to use loud goats like Coach and Brandon as shields, so she had to make do with, you know, winning a million dollars as consolation. (Also, her inability to appear entertained during a reward-challenge screening of the Adam Sandler movie Jack & Jill will forever endear her to anyone who speaks their truth.)

South Pacific did have a few things going for it beyond Sophie: It introduced the show to a new archetype in John Cochran, whose squirrelly superfandom and meta-awareness of the show’s quirks would get weaponized to perfection three seasons later. It tossed in a few other memorable players who either returned for a later season (Dawn) or just missed the cut for Survivor: Cambodia — Second Chance (Mikayla, Jim). Heck, even Whitney and Keith had a second life as 1) a married couple; and 2) Amazing Race contestants. And Survivor: South Pacific managed to assemble evenly matched tribes, which helped keep the pre-merge portion of the season lively.

But, all that said, the Main Characters’ noisy piety grew wearisome in a hurry; we didn’t need yet another season to keep the Hantz family flame burning; and it’s hard to imagine that many Survivor fans were pining for the return of the previous season’s Redemption Island twist. Once people are voted out, let’s keep ’em out, eh?

Photo
Contestants during an immunity challenge on Survivor: Panama — Exile Island. Bill Inoshita/CBS
29
Survivor 12: Panama — Exile Island
Aired in 2006
Meet the greats
The central conflicts were mostly boring or unpleasant, but the season itself derived a massive boost from the presence — and origin story — of a Survivor legend.

The early days of Survivor: Panama — Exile Island were a cavalcade of bad ideas, from splitting the cast into four tribes by age and gender in the first episode (didn’t work out great!) to three-packs-a-day smoker Shane trying to detox on TV (ditto!), in an era when they didn’t give players access to drinkable water in the early going. The latter decision produced loads of drama, some of it funny and some of it hard to watch, while the former decision almost robbed Survivor fans of one of the game’s all-time greats.

It’s remarkable to watch Exile Island in the present day and revisit how close the show came to losing Cirie Fields — now an icon who’s played five seasons of Survivor, plus The Traitors and Big Brother — before anyone knew what she could do. Cirie avoided becoming the season’s first boot when she moved her target onto someone else, then barely survived her second tribal council after enduring a condescending lecture from eventual winner Aras. (Some of us have never forgiven him.) Had she gone first or second, Exile Island might have been regarded as a minor train wreck; a bottom-10 season of Survivor. But because Cirie made the final four — where she lost a fire-making challenge to Danielle, in an early iteration of what’s now a staple — it earned extra credit for birthing a legend.

Dozens of players have won Survivor, but only a handful have created Survivor archetypes: the godfather/mastermind (Rob Mariano), the daredevil dervish who sweats every detail (Tony Vlachos), the socially hyperlexic manipulator (Parvati Shallow). Cirie has proven to be perhaps Survivor’s most enduring archetype: the player who decided to get off the couch, jump into the game and overcome her fears. It’s not that Survivor’s prior seasons eschewed inspirational stories, but something changed in the show when Cirie thrived after being literally afraid of leaves in her first episode. She accelerated Survivor’s decades-long drift from a survival game to a social game, with triumphs over adversity — the idea that we’re all capable of so much more than we think we are! — trumping the rat-eating and gladiatorial battles.

Beyond Cirie and Shane — and the departure of poor Bruce, who needed a medical evacuation in more ways than one — the story of Exile Island largely boiled down to an uninteresting rivalry between Aras and Terry, two self-styled alphas with lousy social games. Terry’s domination of challenges (five immunity wins!) meant he never even had to play what was then only the second hidden immunity idol in Survivor history, while his rivalry with Aras clearly seemed more fascinating to Jeff Probst than it did to … maybe anyone else on Earth? Jeff sure has always loved it when he-men battle it out. Everyone else needs to pick it up!

Photo
Yamil "Yam Yam" Arocho on Survivor 44. Robert Voets/CBS
18
Survivor 44
Aired in 2023
Survivor 44’s edit was too heavily tilted toward a few colorful personalities. But if you’re looking for fun people who play hard, this season’s got ’em.

The flaws in Survivor 44 were mostly endemic to the game’s so-called “new era.” Survivor’s obsession with twists played out in the form of not only hidden immunity idols — in this case located in plain sight, in locked birdcages — but also fake hidden immunity idols meant to inject chaos and uncertainty into the game. And, in the last season before Survivor’s runtime jumped from 60 to 90 minutes per episode, Survivor 44 suffered from a hugely imbalanced edit. Beyond the dominant alliance of Yam Yam, Carolyn and Carson, way too many players (including strong finishers like Lauren and Heidi) were underdeveloped.

The good news? That dominant alliance was a hoot. Though his social game outweighed his strategy or physicality, Yam Yam was an enormously appealing and worthy winner, with a keen-eyed ability to read people and a gift for playing from the bottom without getting too reckless. Carson, who at the time was studying for a job at NASA, came into the season armed with aggressive preparation — up to and including re-creating Survivor puzzles using a 3D printer — and benefited in challenges accordingly.

Then you had Carolyn, a drug counselor who immediately presented as one of the most outré Survivor players in history: wild-eyed, loud, unfiltered. Oh, and one more adjective: awesome. Carolyn’s game, which she’d soon duplicate on a season of The Traitors, involved masking a sharp strategic mind behind eccentricities and bursts of emotion that led the people around her to underestimate her or assume she was barely playing at all. Had she not gone to the end with Yam Yam — Carson was knocked out at the final four fire-making challenge — she had a clear shot at winning as a kind of Trojan goat. As it was, she became one of the strongest zero-vote finalists in Survivor history.

Survivor 44 ranks among the series’ most fundamentally good-natured seasons. And, not coincidentally, its cast was among the most nerd-forward the show had ever produced: You had Carson the NASA kid, but also Kane the dungeon master and even an adorable nerd romance in Matt Blankinship and Frannie, who formed one of the most eerily well-matched showmances in the history of reality TV (and, yes, that includes dating shows). The nerdery on display was the best kind, too, born out of deep enthusiasm that extended even to non-nerds like hammy firefighter Danny.

It wasn’t a perfect season, by any stretch, as the post-merge episodes lost steam, the fake idols didn’t amount to much, and two players with season-altering potential got knocked out early due to injury. (Bruce, who was concussed seconds into the first challenge, would return the following season; Matthew Grinstead-Mayle, who dislocated his shoulder when he took a tumble onto some rocks, deserved a similar second chance.) But it’s hard to complain too much about a season in which the jury’s biggest conundrum involved choosing from among three players who each deserved the win.

Photo
Richard Hatch on Survivor: Borneo. Monty Brinton/CBS
15
Survivor 1: Borneo
Aired in 2000
The franchise rests on Survivor: Borneo’s foundation, complete with an iconic speech about “snakes and rats" among the cast, the first-ever alliance and some of reality TV’s most famous stars. But the game and the production were still primitive.

Survivor’s debut season has taken on a mythic quality since it premiered in the summer of 2000: Richard Hatch strutting around naked, Sue Hawk’s “snakes and rats” speech, blunt and bigoted war hero Rudy, “the tribe has spoken,” the rat-eating … so much of Survivor’s DNA was laid out in those iconic episodes. It was a classic season of reality TV, and it made household names (or at least reality-TV legends) of its cast.

It was also, watching it back, an extremely primitive season of Survivor. It’s tempting to say that Richard and his alliance were playing chess while everyone else was playing checkers, but that doesn’t quite get it right; it’s more like Richard and his alliance were playing checkers and everyone else was … camping, sort of, but on TV? (Sample line from Sean, one of the most inept players in Survivor history: “There’s no good reason, other than strategy, to vote Gretchen off.” GAAAAHHHH!)

The cluelessness could be forgiven, seeing as no one knew what Survivor would become. Still, it is wild to revisit the season and see players puzzling over the norm-shattering quandary of forming alliances and voting in line with their common interests — to say nothing of the Week 7 vote, which went 4-1-1-1-1-1-1. To watch the hapless Pagong tribe suspect an opposing alliance and then vote against each other was to watch otherwise functional adults felled by the most basic slow-motion arithmetic imaginable. Once we’re down 4-3, that’s when we’ll make our move!

All of which makes Richard at least arguably the most overrated winner in Survivor history. (Not the worst or least deserving, by any stretch; just the most overrated.) He kept a target on himself through arrogance alone, came dangerously close to getting ousted in Week 9, got trounced when he came back for Survivor: All-Stars and at least seemed to only win the first time around, 4-3, because of Greg’s stupid pick-a-number gambit to determine his vote, which helped alter the show’s entire trajectory.

Speaking of Survivor’s trajectory, it took dozens of seasons for them to pivot off of Sue’s “snakes and rats” speech. It was almost certainly the most famous moment in the history of Survivor, but it was also the show’s most purely mean-spirited moment, at least until Corinne’s hideous diatribe at the end of Survivor: Gabon. It’s not even the cruelty that made Sue’s speech so hard to watch, so much as knowing that dozens of jerks (ahem, Corinne) would attempt to emulate it in the season finales that followed. Sure, it was iconic; it helped cement Survivor as the standard-bearer of reality TV competitions; blah blah blah. It also injected pointless, petty crappiness into the show that took many years to dissipate.

Survivor: Borneo was a classic season in so many ways, as well as the most-watched, with a staggering 51.7 million people tuning in for the finale. But it played out like a great rough draft of Survivor, before they’d figured out how to weave in music, before Jeff learned how to deliver a line with enthusiasm (he was so young! so dimpled! so moody!), and before producers figured out that it kinda spoiled the suspense when the votes were see-through.

Photo
Tom Westman on Survivor: Palau. Bill Inoshita/CBS
13
Survivor 10: Palau
Aired in 2005
Competitively lopsided but consistently fun, Survivor: Palau had a great cast full of notable players and underdogs, as well as an unforgettable first-episode twist.

What a strange season. Defined almost entirely by a severe tribal imbalance — in which the wily-misfit Koror tribe wiped out the gym-strong buffoonery of Ulong, whose members kept figuratively racking themselves in challenge after challenge — Survivor: Palau was essentially two mini-seasons back-to-back. (By the time the merge happened, Ulong had one member to Koror’s eight.)

This created a nifty underdog narrative for Ulong members Stephenie LaGrossa and Bobby Jon Drinkard, both of whom would return the following season. And it could have been interesting, had a small Ulong alliance (say, two or three battle-tested players) merged with Koror and taken advantage of cracks in a complacent, fractured majority. But Stephenie was too much of a jury threat to survive long post-merge, and a whole lot of the sort of players who’d have been pre-merge cannon fodder in a normal season — or strategically picked off as threats — wound up on a glide path to the endgame.

Palau is rightly viewed as a strong season, in large part because of its memorable cast; Stephenie, Bobby Jon and winner Tom all justifiably returned for later seasons, while Ian, Coby, Katie and James could have just as easily followed suit. And it hit a few milestones along the way: the wild tribe-selection process that left poor Wanda and Jonathan Libby on the outside looking in, the most dominant and hopeless tribes of all time, the game-winner who was vulnerable at the fewest-ever tribal councils (Tom was only eligible to be voted out three times!), the first-ever fire-making elimination tie-breakers, the first glimpse of an Exile Island concept, and so on.

If nothing else, Survivor: Palau had a dynamite first episode full of twists and turns. Just make sure, if you’re watching it on streaming, to dig up the footage of Wanda, whose few moments on the show were spent bellowing a song she’d written to the tune of “Heart and Soul.” Unfortunately for Wanda’s immortality, that particular song was composed by Hoagy Carmichael, and presumably, for licensing reasons, had to be removed from the cut of the show streamed on Paramount+ — which meant Wanda ended up onscreen for what seemed like seconds before leaving our lives forever.

Photo
Austin Li Coon during a challenge on Survivor 45. Robert Voets/CBS
12
Survivor 45
Aired in 2023
In the first season with 90-minute episodes, Survivor 45 overcame an early tribal mismatch to produce a tense and satisfying endgame — and tell fresh stories along the way.

Due to Hollywood strikes that year, Survivor 45 expanded its standard episode length from 60 to 90 minutes. The change has persisted ever since, and it’s easy to see why: Right away, each episode had more space to breathe, which gave editors a greater ability to build out story arcs while leaving room for funny detours (including a truly inspired “Playing With the Boys” montage) and helpful backstory. It even compelled the show to bring back the dramatic opening credits — a surprisingly potent quality-of-life improvement.

Most importantly, the longer episodes made it easier to craft multiple plausible winner edits within a single season. Sure, we got loads of Dee content as Survivor 45 rolled along; she was one of the better new-era champs, succeeding in spite of a high threat level. But at various points in the season, it wouldn’t have been a huge shock to see Austin (the enthusiastic advantage-seeker), Kaleb (the underdog charmer who played his Shot in the Dark in history-making fashion), Kellie (one of the season’s shrewdest strategists), Drew (a nerd with the confidence and mindset of a jock), Julie (the tribe mom too beloved to keep in the game) or even Emily (a social pariah who seemed hopeless early but improved dramatically each week) pull out a win. We also got loads of content surrounding Jake, the self-described “wolf in goat’s clothing,” but that poor, luckless goober was never gonna win this season. (Ditto doofy dad Bruce, who’d suffered a concussion at the beginning of Survivor 44 and returned a season later.)

Naturally, longer episodes led to more filler here and there, and to moments of endlessly restated pettiness: “She took my sandwich,” “Bruce is so annoying,” that sort of thing. But, even if it took a while, you also got to know compelling players like Katurah as more than just instruments of gameplay and grievance. Even early boots from the misbegotten Lulu tribe — particularly Brandon, who in two disastrous episodes proved to be one of the most relatable audience surrogates Survivor has ever produced — were able to stick in viewers’ memories.

It helped, of course, that this was a solid cast full of eager competitors. The season took a few episodes to get going, as so often happens when one tribe gets annihilated early. But once Survivor 45 hit the merge, it stayed strong: You got Kaleb neutralizing 11 votes in a single tribal council, the welcome return of the Survivor auction (with some smart revisions), a showmance splitting all eight jury votes and, perhaps best of all, a persistent sense that these players were cast because they had stories worth telling.

Photo
Maria Shrime Gonzalez, Hunter McKnight and Kenzie Petty. CBS
10
Survivor 46
Aired in 2024
Toggling between lovey-dovey camaraderie and chaotic conflict, Survivor 46 was a season of strange vibes, buoyed by a memorable cast of new players.

Not every classic Survivor moment is a product of stellar gameplay. Sometimes, buffoonery shines just as brightly.

Thankfully, Survivor 46 served up plenty of both. In the very first episode, we met Jelinsky, who almost immediately pronounced himself a “legend” — and he wasn’t 100% wrong, as he quickly became a one-man goat rodeo of bad decisions and odd statements, such as his insistence that several means seven. After he became the inevitable first boot, the legend of Jelinsky persisted, to the point where the season’s seventh episode was titled “Episode Several.”

Incredibly, Jelinsky wasn’t Survivor 46’s most strategically inept player, as his tribemate Bhanu — who insisted that he wasn’t on the show to win a million dollars, but rather to win "a million hearts” — kept blabbing secrets, only to blab about having blabbed secrets, only to spiral into greater and greater mistakes until he literally found himself yelling at God in anguish.

Truly, it was a blessing that the cursed Yanu tribe didn’t acquire flint to start a fire until well after Bhanu and Jelinsky were gone, because one of them would have absolutely lost it in the ocean, burned down the camp or traded it for magic beans. If they ever make an all-“star” season called, like, Survivor: Goat Island, Survivor 46 will be well represented. (Seriously, can this happen? This should happen.)

The chaos continued long past the merge, as other, non-Yanu players were forced to start voting each other out. Between Ben’s sleep issues and Liz’s food allergies, it was a harrowing season for deprivation, as evidenced by the latter’s infamous Applebee’s Meltdown and the former accidentally writing down the wrong name at one tribal council. Five different players, including challenge monster Hunter and charismatic Yanu veteran Tiffany, got voted out with idols in their pockets, including four in a row. (No one played an idol the whole season!) And Q moved through the game as a whirlwind of destabilization, which brought the world everything from “the Q skirt” to catch phrases — “Cancel Christmas! — to tribal-council antics that left his fellow players perturbed and confused in equal measure.

All of that created a strange tonal balance between lovey-dovey vibes and bad blood. You got warm, funny moments like Ben and Charlie seeing how many songs they could name by Metallica and Taylor Swift, respectively — they each surpassed 100, though Ben was thwarted by Metallica’s steep creative decline — which helped justify the episodes’ expanded runtimes. But you also got seething grudges, blindsides upon blindsides, and hurt feelings that persisted beyond the game without devolving into cruelty.

In a win-win-win final three, the kind and socially adept Kenzie survived early crucibles (like being on a snakebitten tribe with Jelinsky, Bhanu and the fickle Q) to edge out well-liked strategist Charlie and lovable-but-overwhelmed Ben in the final tribal council, 5-3-0. Had Charlie’s chief ally Maria not flipped her vote late, this season would have turned out very differently — a fact that, if Charlie’s confessionals on Survivor 50 were any indication, continues to haunt the poor guy to this day.

This was a wild, emotional season that left a mark in several different ways. Maybe even seven.

Photo
Tony Vlachos on Survivor: Winners at War. Robert Voets/CBS
8
Survivor 40: Winners at War
Aired in 2020
Winners at War wasn’t just an all-star battle royale featuring some of the best of the best. It was also a moving tribute to the game, and to the way Survivor had shaped its players’ lives.

Let’s get the flaws in Survivor’s first all-winners season out of the way up-front. In an era when threat level was everything, the season’s most iconic old-school players — Sandra, Boston Rob, Parvati, et al. — were eliminated early. All eight returning players whose Survivor legacy dated back to the show’s first 20 seasons went out in the first nine votes. (Tyson, who’d first played in Season 18 and got voted out fifth, returned to the game in a twist we’ll get to in a moment.) That left newer players with thinner resumes — Denise Stapley, Michele Fitzgerald, Sarah Lacina, Ben Driebergen — to dominate long stretches of the post-merge game, aided by their reduced threat level.

Then there was the Edge of Extinction twist, in which ousted players were sent to a bleak island purgatory with hopes of returning to the game. These spaces have always had a way of robbing tribal councils of their sense of finality, but here the Edge of Extinction was muddled further by the addition of “fire tokens,” a unit of currency players could use to buy and trade advantages in the game. But because of the way the system was set up, fire tokens disproportionately advantaged the players who’d been voted out earliest, which allowed the season’s very first boot (Natalie Anderson, the only new-schooler voted out pre-merge) to hoard heaps of tokens, get back in the game, play two idols, win an immunity and finish second after spending 33 days on the sidelines. As in Survivor: Edge of Extinction two seasons earlier, it was a twist that essentially broke Survivor. With so many other twists piled on top of that, it was hard not to feel a bond with Sophie Clarke, whose frustration — “Stop … enough things!” — boiled over as Jeff Probst ran down the season’s fresh bells and whistles.

The good news about Winners at War’s use of the Edge of Extinction? This was a season in which having every eliminated player remain onscreen — besides ousted Sandra, who raised the white flag after making the worst move of her Survivor career — was a blessing and not a curse. Because as often as the word “war” was uttered or evoked this season, most of these players were a fun hang throughout.

Winners at War was an emotional season in the best way, with character arcs deepened by external circumstances. You had Ethan seeing survival through a different lens after beating cancer twice — and viewing his challenges on the Edge of Extinction as metaphors for struggles in his own life. Yul, one of the shrewdest and most likable players in Survivor history, played as a tribute to his friend and former castmate Jonathan Penner (pretty damn rootable in his own right), whose wife was dying of ALS at the time. And many of the parents in the game wept over how much they missed their kids, some of whom had been born since the last time they’d played.

These storylines didn’t feel exploitative or mawkish; they felt earned. And it helped that this was a genuinely agreeable cast — who wouldn’t want to hang out with Yul, or Sophie, or Jeremy, or Kim? That’s by no means an exhaustive list, but seeing beloved favorites befriend and bond with other beloved favorites did provide an added layer of satisfaction. And all that goodwill culminated in one of the most moving sequences in series history: extended family visits, both in the game and on the Edge of Extinction, where all the ousted players got quality time with their loved ones (including small kids!), right on the periphery of a game that had helped shape their lives to that point. The family visits would disappear for the duration of Survivor’s 40s, as the game grew shorter and faster-moving, but this sequence — which aired in April 2020, during the early days of the COVID pandemic — demonstrated just how powerful they could be.

Thankfully, instead of getting stuck with a final three consisting solely of mid-tier past winners, the $2 million grand prize — they doubled it for the occasion — went to Tony Vlachos, whose hard-charging style had led him to win Survivor: Cagayan and crash out early in Survivor: Game Changers. Here, he never lost sight of his threat level, as he hung back early before stomping the gas, going on an immunity tear and spying from treetops in characteristically chaotic fashion late. Had Natalie taken him on in fire-making instead of outsourcing the task to Sarah, she might have had a shot, but past a certain point, no one was beating the guy.

Winners at War did fizzle a bit late, as Tony’s win became inevitable. And, because the season aired during the height of the pandemic, fans missed out on a reunion and had to watch Jeff read the final votes from a garage that badly needed soundproofing. Still, for all its faults and quirks, it was a season satisfying enough — and moving enough — to help ease the blow of the 16-month layover between Winners at War and Survivor 41.

Photo
Alison Raybould, Christian Hubicki and Gabby Pascuzzi on Survivor: David vs. Goliath. Robert Voets/CBS
7
Survivor 37: David vs. Goliath
Aired in 2018
The underdogs-and-achievers concept wasn’t blazingly original. But once David vs. Goliath got going, the cast was full of rootable players and strong, good-natured gameplay.

Conceptually speaking, David vs. Goliath was a Survivor season like many others, with tribes split by fungible but intuitive traits — in this case, a group of scrappy underdogs vs. a group of type-A successes. That’s the kind of split that can result in clear mismatches, and in the early going, it threatened to devolve into a wipeout, especially after the David tribe suffered two game-ending injuries in the first four episodes.

But nothing spells “underdog arc” quite like a season literally called David vs. Goliath. True to form, wily country lawyer Nick rallied from early missteps to end up in the prevailing three-person alliance with runner-up Mike White (a Goliath who went on to create The White Lotus) and third-place finisher Angelina, whose bull-in-a-china-shop social game negated some strong instincts. In a season full of indelible characters, three of the most memorable made it to the end, which didn’t often happen in this era of Survivor.

Nick’s game was far from flawless: He barely escaped being the first boot, he got left out of a few key decisions along the way, and he picked up an extra demerit for giving his alliances dopey nicknames. (You take that nonsense to Big Brother, mister.) But his arc was impressive, as he joined Davie and Christian in engineering a blistering blindside takedown of pro wrestler John Hennigan — the all-around good sport dubbed “The Mayor of Slamtown,” among other nicknames and aliases — before pulling off a late run of immunity wins.

But what really elevated Survivor: David vs. Goliath was its stellar cast. Odd-duck strategist Angelina created chaos, as well as classic moments like the tribal council in which she tried to convince an ousted player to surrender her jacket as her torch was being snuffed. You wouldn’t think Natalie, is there any way I could have your jacket?” would be a classic line on Survivor, but a classic it remains. (The timing of her dejected follow-up line — “Nothing.” — was even funnier.) And Mike has been a true gift to CBS reality shows over the years: He was great fun here, he was great fun on The Amazing Race with his wonderful father, Mel, he’s peppered The White Lotus with Survivor cameos and, not for nothing, he’s the one who talked Jeff Probst into scrapping the hideous “fire tokens” twist that almost ruined Winners at War. He should get yet another Emmy for that alone.

Angelina and Mike returned for Survivor 50: In the Hands of the Fans, and rightfully so. But the cast was peppered with other worthy would-be returnees, as well — like charming Davie, for example, or wrestler John. Best of all, speaking of players who returned for Survivor 50, was The Comptroller of Slamtown himself: brilliant underdog scientist and unlikely challenge beast Christian, whose quirks helped make him one of Survivor’s most widely (and justly) beloved players.

As with the other great seasons from Survivor’s up-and-down 30s, the secret here was simple: The cast was stuffed with fun and memorable players who adapted to adversity, competed aggressively, made big moves and generally kept the vibes strong throughout.

Photo
Sandra Diaz-Twine and Christa Hastie on Survivor: Pearl Islands. Monty Brinton/CBS
5
Survivor 7: Pearl Islands
Aired in 2003
Seasons to start with
Meet the greats
Pirates, Boy Scouts, quitters, queens, heels … Survivor: Pearl Islands provided an early-era high-water mark, thanks in large part to a sensational cast.

The biggest, loudest knock on the pirate-themed Survivor: Pearl Islands revolved around a controversial — and extremely pivotal — twist in which two eliminated castaways got to play their way back into the game shortly before the merge. “If you’re out, you’re out!” has been a rallying cry among Survivor purists since Pearl Islands first aired, but here’s the thing: This particular twist made one of the season’s least rootable players (lookin’ at you, Andrew Savage) very unhappy, and was therefore an excellent idea.

Speaking of excellence, Pearl Islands boasted one of the best opening episodes in Survivor history, with the season’s most indelible characters — eventual winner Sandra Diaz-Twine and fan-favorite Rupert Boneham — having particularly strong moments. (Rupert could have been cast in All-Stars on the strength of the words “Pirates steal” alone.) From there, you got your first-ever quitter (Osten), your first-ever pro-wrestling-style heel (Jonny Fairplay), poor Lill wearing a Boy Scouts uniform for 39 days, Rupert befriending a baby snake and crying when it died, Andrew being somehow even harder to endorse than Jonny Fairplay, and … yes, the thing where Jon concocted a lie during the loved-ones visit wherein he pretended to have just learned of his grandma’s death. (“She died, dude.”) It was dumb and gross, and it didn’t affect the game’s outcome, but it was a wildly famous/infamous moment, and it certainly imprinted itself on the show’s burgeoning obsession with “heroes” and “villains.”

Speaking of villains, the show would later bring back Sandra to fill out the latter tribe on Heroes vs. Villains, presumably because we’d seen her lose her temper a few times. This was ludicrous, because 1) Sandra was obviously awesome, not to mention a totally satisfying winner; and 2) Sandra premised her entire final-two speech in Pearl Islands, correctly, on the fact that she’d done nothing to facilitate or hasten anyone’s ouster. If you want a sense of how radically Survivor strategy has shifted over the years, watch that speech and marvel at how every single word she said was the opposite of what would constitute a winning argument in Survivor today. It was wild to behold.

In all, a terrific season, complete with lovable underdogs, jerks getting their comeuppance and the introduction of three players (Sandra, Rupert, Jonny Fairplay) who’d become reality-TV legends — and for three radically different reasons, at that. Not bad!

Photo
Anh-Tuan "Cao Boi" Bui (center) and Jeff Probst (foreground, right) surrounded by Survivor: Cook Islands contestants. Bill Inoshita/CBS
4
Survivor 13: Cook Islands
Aired in 2006
Seasons to start with
Most bonkers ideas
Meet the greats
Dividing the tribes by race? Horrendous idea. The season itself? Fantastic, thanks to a dynamite cast that spawned several future Survivor icons.

We can probably all agree, at this point, that dividing Survivor tribes by race was a bad idea. Of all the conceits Survivor has used to split up tribes on a given season — gender, age, haves and have-nots, brains vs. brawn vs. beauty, whatever dividing lines the show has incorporated to differentiate its seasons — none have been as controversial, nor as widely panned, as Survivor: Cook Islands splitting 20 people up into a Black tribe, a white tribe, a Latino tribe and an Asian tribe. None.

Still, two huge factors work in Cook Islands’ favor: 1) It took all of two episodes before the show mixed up the tribes so that they were no longer split along racial lines; and 2) the decision to shake up the show’s casting process opened the door to loads of people you simply wouldn’t have seen in earlier Survivor casts. It’s not just about representation, either. Because they obviously didn’t want viewers to root against tribes based on race, they cast a bunch of mostly fun, fascinating people, including several future Survivor icons: Yul, Ozzy, Parvati, Jonathan Penner and so on.

Forgettable players dot just about any non-all-star Survivor cast — as well as a few all-star casts, cough Game Changers cough — and that was no different here. But we got Billy’s bizarre one-sided love connection in the second episode, J.P.’s wild blindside shortly thereafter, Cao Boi inventing the split vote to flush out an idol, Candice and Jonathan stepping off the mat to betray their tribe, an unforgettably misbegotten fire-making challenge and all the twists and turns that could lead a tribe outnumbered 8-to-4 to rally to an improbable final-four finish.

Then there was Jonathan, an actor and writer who played a new-school, alliance-flipping game — and, in the process, became the season’s pivotal figure. Survivor: Cook Islands would have dropped at least a dozen spots in this ranking had he not flipped and we’d wound up with, say, a Parvati-Adam-Candice final three. (Remember, Parvati was still in one-note, all-flirting-all-the-time mode, and wasn’t revealed to be a Survivor genius until her second go-round.) Because of Jonathan, we got a terrific final four — as the man himself said in a confessional after flipping to their side, “I’d rather see them win, if I don’t win” — and, in Yul, one of the most thoughtful and rootable winners in Survivor history.

In the reunion, Jonathan said one more thing worth quoting in this terrific, endlessly rewatchable season: “There’s no villain in Monopoly.” Those five words perfectly punctured so much of the moralizing that plagued Survivor’s early seasons — and helped lay out a path to the fun, wild, cutthroat game Survivor would become.

Photo
Earl Cole, Cassandra Franklin, Yau-Man Chan, Michelle Yi, Kenward "Boo" Bernis and Stacy Kimball on Survivor: Fiji. Monty Brinton/CBS
41
Survivor 14: Fiji
Aired in 2007
Most bonkers ideas
A foolishly conceived tribal structure and dreadful pre-merge episodes threatened to sink the season entirely. Thankfully, Survivor: Fiji rallied in its second half.

Is there a harder season to rank than this one? Consider the pros and cons of Survivor: Fiji.

Cons: Let’s start with the haves/have-nots twist, which had one tribe living in luxury, while the other was relegated to more-horrendous-than-usual conditions. That’s an atrocious idea that made for predictable, lopsided outcomes — who’d have guessed? — and had players like Boo and Stacy essentially glamping until Day 22. And then, hoo buddy, the bullying. The chasm between the nicest players (Earl, lovable Yau-Man, poor beleaguered Anthony) and the meanest (Rocky, Lisi) was as vast as in any season this side of Survivor: One World. The nastiness could be horrid to watch, especially early on.

Pros: Earl was a tremendously satisfying winner who gave one of the most dominant performances in Survivor history; were it not for a meaningless stray vote cast against him early on, he’d have pulled off a perfect game. (That happens when no one ever votes against you, and then the jury unanimously grants you the million dollars. Earl was Survivor’s first-ever unanimous winner.) The cast was roughly as diverse as the one in Survivor: Cook Islands a season prior, but without the unfortunate “tribes divided by race” business. And a smart decision to nerf the power of hidden immunity idols led to one of the best and most influential tribal councils in the history of Survivor — and made the game livelier and more complex going forward.

Oh, Edgardo. How your face fell in that moment.

In many ways, Survivor: Fiji boiled down to a tale of two seasons, in which a disastrous pre-merge stretch — dumb twist, cruel jerks, an edit that memory-holed the early boots — eventually made way for a classic controversy (Dreamz! Yau-Man! The truck! Yikes!) and a winner worth celebrating, once you were done enduring the expected nastiness from one of Survivor’s bitterest juries.

If you could make it just a little bit past the merge, Survivor: Fiji justified your herculean endurance.

Photo
A reward challenge during Survivor: Gabon. Monty Brinton/CBS
40
Survivor 17: Gabon — Earth's Last Eden
Aired in 2008
It looked great and had its moments. But Survivor: Gabon was undercut by bad vibes, courtesy of a few mean-spirited players and an uncharacteristically cranky Jeff Probst.

Survivor: Gabon had a few things going for it up-front: It had vibrant scenery (the full title of the season was Survivor: Gabon — Earth’s Last Eden) and, perfect timing, it was the first season shot in HD. It looked terrific, though shooting it in Africa did mean a soundtrack full of “AY-yi-yi-yi-yi-yiiiiiii!” choruses. And in dutiful, scrappy, hard-working, fake-idol-crafting Bob, it had a … reasonably satisfying winner, though he appeared to triumph by default rather than through superior strategy. In many ways, Gabon served as an adequate season of a show that, by this point, had already experienced higher highs and lower lows.

There were problems, though, starting with the fact that Jeff Probst appeared visibly miserable throughout, in ways that affected the vibe of the show. He either came off as sullen and going through the motions or, worse, he was editorializing — not just harping on whoever was sucking in challenges (weak people bad! strong people good!), but also about decisions made by the tribes, in tribal council and beyond. It’s one thing to ask probing questions; it’s another to wonder aloud why a tribe member took Kelly in a schoolyard pick when he obviously (in Jeff’s eyes) should have picked someone else, or why a tribe would eliminate a strong player like Jacquie over a weak player like Kelly. Jeez, Jeff, maybe strategy might have been a factor? Maybe players offer strengths (loyalty, opposition to a common enemy, an easy vote down the road) that don’t involve winning challenges?

The other, bigger issue was that two players in particular — curmudgeonly Randy and salty Corinne — morphed into unbearably toxic players as the tides shifted against them. For Randy, who actually started out seeming somewhat affable, that meant transforming from a sore winner to a sorer loser. For Corinne, it entailed some of the ugliest cruelty ever to manifest itself on a Survivor season as, from her spot on the jury, she literally mocked Sugar for grieving over her late father. It was awful to watch, and Sugar deserved credit for merely flipping her off.

Survivor: Gabon wasn’t a terrible season, but its best moments involved karma — condescending Ace getting ousted by Sugar when he thought he was controlling her, Randy playing Bob’s fake idol and getting (figuratively) pantsed on his way out the door, the Kota tribe losing control of the game due to atrocious alliance management, Corinne and Randy getting outlasted by Sugar and Susie — rather than superior gameplay. It was nice to see Kenny transcend his nerdy-horndog edit to prove himself a decent strategist, and Sugar joined the ranks of zero-vote finalists who deserved better (see also: Stephen Fishbach, Carolyn Wiger, et al.). But a pervasive run of bad vibes was enough to send Survivor: Gabon squarely into these rankings’ bottom third. Credit where it’s due: If Susie and Sugar hadn’t flipped and Corinne or Randy had somehow won, it would have ranked lower.

Photo
Linda Spencer (center) and the Samburu tribe on Survivor: Africa. Monty Brinton/CBS
39
Survivor 3: Africa
Aired in 2001-2002
It spawned a few major players, but Survivor: Africa was a weirdly dingy-looking slog in which the conditions seemed to drain the cast’s life and energy.

If it weren’t ruled by the fascinating-in-its-unlikeliness alliance of Ethan (sporty, young, nice), Lex (intense, paranoid, tattooed, strategic, self-righteous) and Big Tom (ribald, playful, Southern, deceptively smart, a little mean, with a bigoted streak), Survivor: Africa would rank even lower than it does. Because this one was a slog, especially early on.

The doomed Samburu tribe was cleaved between mostly unpleasant factions of “young” (Silas, Lindsey Richter, Kim Powers, Brandon Quinton) and “old” (Frank, Carl Bilancione, Linda, poor underrated T-Bird), neither of whom coated themselves in glory. That made this Ethan, Lex and Tom’s game from the start. But along the way, Survivor: Africa felt pretty joyless. The conditions seemed genuinely unpleasant from the jump — dehydration is a lot less fun to watch (and a lot more dangerous) than hunger, and Lex was not exaggerating or kidding around when he described their water supply as “an elephant’s toilet” — while the wildlife kept everyone landlocked in a tableau that looked as if it might burst into flames at any moment. It was clearly an endurance test that rendered most of the players unsurprisingly miserable throughout, and those vibes were hard to shake no matter how much cheerfully unintelligible folksiness emanated from Big Tom at any given moment.

And seriously, let’s pause to chuckle ruefully at the branding of Survivor: Africa, in which an entire spectacular continent was flattened to a dingy, parched nature preserve in Kenya — not a great spot for such unpleasant racial dynamics to creep into key interactions between players. If you want one example of why Survivor faced a reckoning on this issue dozens of seasons later, look no further than the microaggressions — that’s understating it, really — against Clarence in this season.

Finally, it’s hard not to experience Survivor: Africa a little differently after Ethan, Lex and Tom performed so dismally in Survivor: All-Stars five seasons later. You could see the flaws in their gameplay more clearly in hindsight, and it’s wild how close Ethan came to blowing it all. Seriously, this was one of the worst final-jury performances any season winner has ever turned in: How do you declare Brandon the swing vote and then insult Brandon — the pettiest person on a jury that also included Lex, Big Tom and Kelly Goldsmith — to his face?

Also, this may be a decades-old nitpick, but sit tight for a sec. When someone asks you and another person to pick a number between one and 1,000, and the first person picks three, it is malpractice to pick 888. The only correct number in that situation is four, and Ethan should be embarrassed about it to this day. It was emblematic of the strategic crimes committed in many early Survivor seasons, where otherwise intelligent people were felled — or, in Ethan’s case, nicked — by basic arithmetic.

That water looked so gross, y’all. And let’s not even get started on the final-four challenge, which was so badly designed it cost someone — Lex, most likely, but also maybe Tom — a serious shot at a million dollars. Unforgivable.

Photo
Travis "Bubba" Sampson, Mia Galeotalanza and John "JP" Palyok on Survivor: Vanuatu. Monty Brinton/CBS
37
Survivor 9: Vanuatu — Islands of Fire
Aired in 2004
A second “battle of the sexes” season started slowly and yielded a few memorable characters, culminating in an unpredictable endgame and a whole lot of moralizing.

Possibly the least-remembered single-digit season, in part because it landed directly after All-Stars, Vanuatu — Islands of Fire did have a bunch of things going for it. Chris Daugherty (not to be confused with American Idol contestant Chris Daughtry) played a stellar post-merge game, particularly once he became the last man standing in the final seven, and it’s rare to see a season in which so many young, athletic folks get picked off so early on. The setting, the volcano-strewn South Pacific island nation of Vanuatu, made for a compelling travelogue. Two of the season’s most memorable players, Eliza and Ami, came back in subsequent seasons — Eliza even popped up in a season of The Amazing Race before later running for New York City district attorney and losing to Alvin Bragg — and they could have easily brought back a few other memorable characters, among them Twila, Rory and Sarge. And, hooray, there was no midseason clip show!

Still, it was an … odd season. Rory aside, the pre-merge cast was almost entirely forgettable — particularly the doomed sub-alliance of bro-y young dudes — and a tribe swap seemed engineered to perpetuate strictly gendered alliances instead of blurring lines and creating more uncertainty and surprise. (It also, strategically speaking, should have greatly incentivized tribes throwing challenges, but no one seemed to ponder that for too long.) A subplot about poor Twila swearing on her son’s name led to some of the most ludicrously over-the-top moralizing in Survivor history, which is saying an awful lot. And Vanuatu — Islands of Fire didn’t really start moving until it was down to Chris and the six remaining women, which is likely the biggest reason it’s been so widely forgotten.

Still, though he’d have benefited from about half as many “Women! Sheesh!” confessionals, Chris was one of the best early winners ever to compete only once — see also: Earl from Survivor: Fiji — and Vanuatu — Islands of Fire did feature a competition in which two tribes had to scramble around in the mud catching screeching pigs. If every Survivor challenge (and Amazing Race challenge, for that matter) involved attempting to wrangle uncooperative farm animals, reality TV would be a vastly better place.

Photo
Reynold Toepfer and his tribe on Survivor: Caramoan — Fans vs. Favorites. Monty Brinton/CBS
36
Survivor 26: Caramoan — Fans vs. Favorites
Aired in 2013
The pre-merge was rough, as casting failures produced grim consequences. But Survivor’s second Fans vs. Favorites season did produce one of the series’ greatest redemption arcs.

Survivor’s first Fans vs. Favorites season (Micronesia, in 2008) was an all-timer, so it qualifies as a minor surprise that they waited 10 full seasons to give it another go. But the results felt more uneven, as an unpleasant pre-merge stretch gave way to one of the most dominant victories in Survivor history.

First, the bad. The decision to bring back Brandon Hantz — Russell Hantz’s nephew, who’d appeared three seasons earlier — proved disastrous, as his outbursts transcended mere tantrums to reach “He shouldn’t be left alone with Phillip and a machete” territory. That was irresponsible casting, almost certainly the worst in Survivor history, and it was clearly a mistake from the jump.

Elsewhere, the vibes weren’t much better early on, between the fights involving Shamar (and his subsequent evacuation, one of several unplanned departures to shape the season), the confounding lucklessness of Francesca and an endless string of Phillip’s antics, which had already worn out their welcome during Survivor: Redemption Island a few seasons earlier. Even shortly after the merge, Survivor: Caramoan forced viewers to choose sides between an alliance led by Phillip and one led by Corinne, which felt an awful lot like choosing between a three-day-old sandwich and one made of live hornets.

Still, Caramoan picked up steam eventually, once the game boiled down to a one-sided battle between outnumbered bros (Eddie, Reynold, Malcolm) and a much larger alliance led by Phillip and John Cochran. Malcolm, Eddie and Reynold’s blindside of Phillip was a feat of go-for-broke bravado in a classic tribal council, and it was great to see the return of Andrea, a likable and underrated player whose legacy deserves better than the bad-to-mediocre seasons on which she played.

Cochran, whose glow-up would become Survivor legend, remained one of the show’s finest narrators — “I won’t be engaging in any sort of masculine tomfoolery with these numbskulls” was just one A-plus confessional — and his performance proved as dominant as any in Survivor history. Sure, he got lucky along the way, especially with the evacuation of poor star-crossed Erik near the end, but he still pulled off Survivor’s second-ever perfect game: no votes against, plus a unanimous jury win. And his performance before the jury at the final tribal council felt like a major pivot point in the series, as Survivor continued to evolve into a game where the best winning strategy is to make big moves and then own them.

That’s ultimately good enough to drag Caramoan out of the dregs. It’s just too bad — for Survivor fans, anyway — that John Cochran so quickly wound up landing work writing for CBS shows, because it would have been fascinating to see what sort of sorcery he might have pulled off on Winners at War 14 seasons later.

Photo
John Fincher and Yasmin Giles on Survivor: Samoa. Monty Brinton/CBS
35
Survivor 19: Samoa
Aired in 2009
Survivor: Samoa told an underdog story with surprising twists and turns, but it just couldn’t stop fixating on one camera-hogging Main Character.

Hoo boy.

Many early-to-middle seasons (2009’s Survivor: Tocantins, et al.) followed a familiar pattern:

  1. One tribe crushed the other in the early going.
  2. Because only one tribe was scrambling and voting at the end of each episode, members of the larger tribe were under-edited early on.
  3. Because the larger tribe lacked experience resolving differences by voting people out, it formed a weak, unwieldy, easily splintered alliance.
  4. Post-merge, the smaller alliance exploited the divisions in the larger one — all while continuing to hog the lion’s share of the screen time.
  5. All but a handful of players were under-edited, as the underdog narrative drove the season.

This pattern played out more or less exactly in Survivor: Samoa, though it did take a fair bit of luck and skill for the smaller Foa Foa to outgun a tribe with an 8-4 advantage going into the merge. But that’s not the real problem with the season. The real problem is that one of those outnumbered underdogs was Russell Hantz, a preening blowhard who would become a Survivor legend — and arguably the most overrated player in the show’s history.

Of course, “overrated” is subjective. The guy dominated the season, came back shortly thereafter and made it to the end a second time, and pulled off some clever maneuvers along the way — most notably becoming the first player ever to find a hidden immunity idol without receiving a clue to aid him. (He ultimately found three idols, two of them without clues, though he only played one correctly to save himself.) But his social game, especially when it came time to pull off some semblance of jury management, was horrendous. Had his strategy been to get to the end as a goat — the second-place winner still snags $100,000, after all — and gobble enough screen time to win another 100 grand for being voted America’s favorite player, then he played that strategy to perfection, snagging a small fortune for a few months’ work.

But Russell never seemed to possess the sort of humility to acknowledge that he’s maybe not the greatest Survivor player in the history of blah-dee-blah — and why would he admit it when the show spent three seasons dutifully spinning his every move as an act of genius? (At one point on Samoa, in a “previously on Survivor” segment, Jeff Probst credited the eventual winner with a smart move, and it felt like a minor miracle.) Russell’s quotes provided loads of the season’s episode titles — “It’s called a Russell seed,” he thundered at one point, in reference to what others might call “a suggestion” — and his 108 confessionals in Survivor: Samoa set an all-time record that may never be surpassed, even in an era of 90-minute episodes.

Now, here’s the good news: It all culminated in a karma-fueled final-vote rug-pull that proved enormously satisfying. Because once it came down to the final three — all of them members of that tiny, outnumbered Foa Foa tribe — Russell got trounced, 7-2, by an unassuming young woman named Natalie White, whom he’d spent early stretches of the season insulting in confessionals. She was a “dumbass girl,” she was “my little toy,” she had a “little mind,” and on and on, until she swiped a million bucks right out from under him. (Unfortunately, she was as under-edited as he was over-edited, or else her victory might have been that much more satisfying.)

Naturally, Natalie wasn’t the only Survivor winner to score big by aligning with a lamb who thought he was a lion. In fact, "Boston Rob" Mariano further cemented his status as a Survivor all-timer with a variation on this strategy just three seasons later — and, yes, we’re comparing Russell Hantz and Phillip Sheppard here, in the hope that you can’t un-notice the parallels. And yet Natalie got a fraction of Boston Rob’s screen time and is considered about a thousandth the strategist. Hmph.

All of which is to say that Survivor: Samoa was a seriously mixed bag, with a few colorful characters — it’s still kinda wild that they brought back Laura and Monica but not Danger Dave or Shambo — and nifty blindsides. It just had way, way, way too much Russell Hantz.

Photo
Judd Sergeant, Stephenie LaGrossa, Rafe Judkins, Cindy Hall and Margaret Bobonich during tribal council on Survivor: Guatemala – The Maya Empire. Bill Inoshita/CBS
32
Survivor 11: Guatemala — The Maya Empire
Aired in 2005
The hidden-immunity-idol era began in a widely forgotten season that brought back two former players and tried a bunch of new ideas (some good, some horrendous) along the way.

At first glance, it’s hard to tell why Survivor: Guatemala got so widely memory-holed. After all, it was loaded with milestones: It had the first-ever hidden immunity idol, the first use of returning players outside of an “all-stars” season (Stephenie and Bobby Jon, the breakout favorites of their ill-fated tribe in Survivor: Palau), and the first-ever season-opening 11-mile hike through the jungle. Of course, that last first also hints at one of the season’s prevailing flaws: Some of those twists and quirks were dumb ideas.

The jungle trek helped contribute to a nasty injury for the first contestant voted off (poor Jim), not to mention several terrifying bouts with dehydration that could have killed someone. (See also: production’s willingness to allow a few of Guatemala’s more foolish contestants to swim in crocodile-infested waters. This show got very lucky.) Then, the tribe swap seemed engineered by production to wipe out several of the most promising players — most egregiously Brian, whose prize for being named the player with the most “tribe spirit” was to stay in his tribe with a newly insurmountable numbers disadvantage.

Survivor: Guatemala was in many ways a transitional season, as it foreshadowed an era full of tricks, gimmicks, hidden idols and advantages. And it produced a shrewd and solid winner in Danni, not to mention a few players who could have been brought back and weren’t, from sanctimonious-but-lovable Rafe to irascible Amy to loudmouthed Judd.

But the biggest issue, ultimately, was the cast, which wound up overloaded with surly and/or swaggering dudes (Jamie, Blake, Brandon Bellinger, Bobby Jon, the aforementioned Judd), young women whose personalities got lost in the edit (Morgan, Brianna, Brooke), and Stephenie, who made it all the way to the end while burning off the goodwill she’d earned the previous season.

The result was a so-so season elevated by a few fun players, a few influential twists and the curious case of former NFL journeyman quarterback Gary Hogeboom, who remained steadfastly committed to hiding his true identity even after Danni, a sports-radio personality, improbably figured out who he was just by looking at him. Somewhere out there, Gary probably still thinks he’s getting away with it.

Photo
Sami Layadi and Mike Gabler on Survivor 43. Robert Voets/CBS
31
Survivor 43
Aired in 2022
Survivor 43 introduced fun new players, ditched a few bad twists and produced some memorable moments. But the endgame was a letdown.

Survivor’s “new era” brought with it many gifts: compelling player backstories, likable and interesting casts, advanced gameplay, more balanced edits. The biggest downside? When everyone’s playing hard with baseline strategic awareness, Survivor can boil down to threat-level management — to the point where even an enjoyable season can result in a game of “most mid player wins.”

No season exemplifies this issue quite as starkly as Survivor 43, in which a cast full of smart, fun, strategic players led to an “Oops! All Goats” final three. Ousted along the way: former-gang-member-turned-family-man Jesse, whose calm demeanor helped mask a brilliant mind for the game; injury-prone but tenacious Karla, whose strategic gifts made her an ally and rival to Jesse; voluble party bro Cody, whose zest for life extended well beyond having “Livin!!” tattooed on his butt; 19-year-old Sami, the “Pet Cremator” and Dennis Duffy voice twin, whose fickleness accompanied a desire to make aggressive moves; and Noelle, the rugged Paralympian whose comeback in a reward challenge provided one of the season’s best moments.

These were solid players and well-rounded characters, and they all took turns taking each other out en route to a finale in which the jury had to choose from among Owen, an affable guy whose game moves almost never worked; Cassidy, a challenge threat who was always on the right side of the vote but didn’t compile much of a strategic resume; and Mike Gabler, a metalhead surgeon who struggled to play the social game against a much younger cast.

Though Gabler certainly scored points for outdoorsiness, and for becoming Survivor’s second-oldest winner at 51, his strategy (such as it was) seemed to consist of scoring an early advantage via luck, coasting on that advantage through the merge, gliding to the endgame because he wasn’t viewed as a threat, and then blowing out the game’s best player (alas, poor Jesse) in a fire-making challenge. He made a strong case to the jury, to be sure — he did play the “hiding in plain sight” game effectively and came within one jury vote of the third-ever perfect game in Survivor — but his greatest gift was facing two players with flimsy arguments for victory. Luck is always a factor in Survivor, to be sure. But Gabler’s game leaned on a lot of it, especially early on.

Still, Survivor 43 had its highlights along the way, like a wild immunity challenge in which two players (Karla and Owen) were declared winners after they defeated the freaking ocean tides. And Jesse’s pre-fire-making endgame was incredible — highlighted by a move in which he blindsided ally Cody, flushed Karla’s idol and held on to an idol no one knew about — even if it elevated his threat level in ways that proved unsustainable. Had Jesse found a way to pull out the win, Survivor 43 would be remembered far more fondly.

Photo
Castaways during a challenge on Survivor 42. Robert Voets/CBS
25
Survivor 42
Aired in 2022
Survivor 42 put a new cast through the exact same twisty paces viewers had experienced a season earlier. But the players were enormously good-natured, which counts for a lot.

Survivor 41 and Survivor 42 were filmed in rapid succession, so the latter’s players hadn’t seen the former before competing. That allowed the show to recycle the same twists and challenges, from Beware Advantages to the idols that unlocked once three recipients each spoke a different nonsensical sentence at a group challenge. Thankfully, one regrettable Survivor 41 twist was tweaked a bit — the “Hourglass” business at merge was rendered slightly less dreadful, though it was scrapped shortly thereafter — but the two seasons share an awful lot of DNA, up to and including the presence of at least one thorny tribal-council conversation about race.

For viewers, all those similarities — as well as a few eerie parallels along the way, like the identical outcomes of the Do or Die challenges — robbed Survivor 42 of some surprises. But the season did have a ton of factors working in its favor: another likable cast, well-balanced competition (shortly before the merge, the three tribes had exactly four players each), unpredictable post-merge gameplay and a truly unexpected winner in Maryanne, whose persona morphed from “lovable oddball”/“easy vote” to “7-1 winner” thanks to her ability to accumulate leverage and advantages while bigger threats took each other out. She was also able to use her quirks to her benefit: When she had to keep repeating the words “It’s another classic case of the bunny rabbit having dinner in the mailbox” in order to unlock an idol, no one batted an eyelash, because … it was Maryanne.

A few promising players left the game pre-merge, from charismatic charmer Jackson (pulled from the show due to potential side effects from prescription-drug withdrawal) to strategic threats Zach and Daniel. But Survivor 42 soon found its footing thanks to a post-merge stretch full of power players: physical beasts like Jonathan Young, whose vibe suggested the offspring of Aquaman and an F-350, and retired firefighter Mike Turner, who injected the show’s “Loud Man of the Northeast” archetype with maximum amiability; strategic masterminds like Omar and Hai, who were never going to coexist for long; and well-rounded players who checked every box, like Drea and Lindsay Dolashewich, the latter of whom came within a puzzle piece of final four and possible victory.

As for Maryanne, her success further demonstrated that you can’t predict who’ll win a given Survivor season based on archetypes alone. In Survivor 42’s early going, she looked like little more than the season’s designated weirdo: a loud, funny goober with no filter. Until she began deploying advantages to perfection — including the idol she’d hidden from everyone until it was time to face the jury, but especially the extra vote she used to take out Omar — she seemed like a potential zero-vote finalist. Hers was far from the most well-rounded resume in Survivor history, but damned if she didn’t demolish the endgame, particularly when it came time for the final three to face the jury.

Photo
Ashley Nolan, Alan Ball, Joe Mena and Desiree "Desi" Williams on Survivor: Heroes vs. Healers vs. Hustlers. Robert Voets/CBS
43
Survivor 35: Heroes vs. Healers vs. Hustlers
Aired in 2017
The rules change at the end of Heroes vs. Healers vs. Hustlers was controversial but justifiable. The real problem was an overarching sense that someone ordered a season of Survivor on Temu.

Survivor: Heroes vs. Healers vs. Hustlers is one of the series’ weakest seasons. Not “worst,” exactly, just … weakest. There was a “someone ordered a season of Survivor on Temu” vibe to the whole shebang. Offering the umpteenth ambiguously executed remix of the Survivor: [Characteristic] vs. [Characteristic] formula, it seemed to cast players mostly to fill roles held by past seasons’ all-stars. (Joe was your Tony Vlachos, Ryan was your John Cochran/David Wright, and so on.) Prior to the endgame, there wasn’t much in Heroes vs. Healers vs. Hustlers that would make a Survivor highlight reel, and the pre-merge felt downright dismal, thanks largely to the season’s indifferent editing. Has there ever been a more lightly edited first boot than Katrina? A more lightly edited second boot than Simone? How were viewers supposed to get invested in these outcomes when we barely knew who anyone was?

When it initially aired, the biggest knock on Heroes vs. Healers vs. Hustlers revolved around the rule change revealed in its finale: Going forward, rather than having the tribe vote someone out at final four, the immunity-challenge winner would nominate two players to battle in a sudden-death fire-making challenge. This was viewed at the time as Survivor putting its thumb on the scale for eventual winner Ben Driebergen, a Marine Corps veteran and jury threat who’d only stayed in the game thanks to his uncanny ability to bail himself out with hidden immunity idols. (He’d done this at three straight tribal councils by that point.) Ben defeated poor Devon — a wily and underrated player who might have otherwise won the season — in fire-making and then trounced challenge beast Chrissy and wily strategist Ryan in the jury vote, 5-2-1.

Ben was immediately viewed by many Survivor fans as a suspect winner: His story was profound — he’d talked openly about his battles with PTSD — but his social game sorely lacked finesse. (At one point, Chrissy advised him that “people are starting to feel steamrolled by you,” to which Ben interrupted her with the words “No. No, they’re not.”) He deserved credit for tenacity and for aggressively seeking out advantages, but a well-rounded Survivor winner shouldn’t have to get by on idols alone. And, given how much of Heroes vs. Healers vs. Hustlers revolved around shabby gameplay — Lauren giving half her idol to Mike, who chucked it in the fire; Cole blabbing everything to allies and adversaries alike; Joe overplaying at every turn — Ben’s win felt largely unsatisfying in the moment.

But the fire-making twist itself? That’s actually a smart rule change! Survivor has a looooong history of losing great players in the last tribal council before the jury vote, and most of those people haven’t been big, strong guys with tears in their eyes. In the four seasons leading up to Heroes vs. Healers vs. Hustlers, the final boots were Tai Trang (Game Changers), David Wright (Millennials vs. Gen X), Cydney Gillon (Kaôh Rōng) and Kelley Wentworth (CambodiaSecond Chance). None of those players were Ben clones, to say the least, and two of them — Kelley and David — rank among Survivor’s all-time-best non-winners. Fire-making challenges at the end of those seasons could have changed the course of Survivor history.

In this case, though? Devon was a better player than Ben, just as most Survivor seasons are better than this one.

Photo
Jawan Pitts and Rizo Velovic. Robert Voets/CBS
42
Survivor 49
Aired in 2025
Complex strategy! Unique, emotional backstories! Richly drawn characterization! They all got cleared out to make room for a season that never quite cohered.

Survivor 49 contained virtually endless talk of vibes. What it needed was chemistry.

The problems began as the misbegotten Kele tribe got obliterated in the season’s early going, due mostly to a tribe-wide inability to solve puzzles. Still, the issues extended beyond competitive imbalance: Early Kele tribal councils proved thuddingly predictable, with little compelling gameplay, while the other two tribes coasted on all those vibes, nursed the occasional petty grievance and otherwise waited to fully engage with the game.

Along the way, Kele found itself snakebitten in the most literal sense possible, as buff giant Jake suffered a bite from a banded sea krait on the beach and had to be rushed to the hospital in harrowing fashion. Fortunately, Jake was OK in the long run, but he had to be pulled from the game, which meant four Kele departures in the first three episodes.

Survivor 49 rallied a bit once it entered the individual game, but it still couldn’t shake a strange sense of inevitability, even after a post-merge reversal shuffled the previously dominant alliance of Savannah and Rizo to the bottom. By that point, anyone watching Survivor 49 had already heard the leaks that the two of them were returning a season later. Which, in turn, helped drain any suspense about whether they’d regain the upper hand — and, in the case of challenge titan Savannah, win.

If the Survivor 50 casting weren’t enough of a tip-off, the editing found plenty of room for superfluous Savannah and Rizo content. But they never offered much insight as the season’s central narrators, especially when it came to why and how they’d worked so well together. Savannah spent many of her confessionals venting sourly, and repeatedly, about minor infractions — did you know that Jawan once took Savannah’s bag and filled it with dirty sticks when he was gathering wood? — while Rizo, particularly early on, oozed endless third-person self-regard for “the man, the myth, the legend, R-I-Z G-O-D, Riz God, baby.” If DJ Khaled has taught us one thing, it’s that screaming one’s own name only goes so far.

Rizo, at least, proved more dynamic and thoughtful when he returned a season later. But Survivor 49 didn’t do enough to flesh out its characters, or to suggest that anyone besides Savannah or Rizo might win — even endearing contenders like Steven (the rocket scientist), Kristina (the excitable mom) and Jawan (the playful nerd), or mercurial oddballs like Shannon and Sage, or tenacious fighters like Sophie Segreti and Sophi Balerdi. (If you’re looking for a mnemonic device to help you differentiate between the two, just remember that the E in Sophie stood for “Edit that deprived her of a distinct personality.”)

Too many players felt interchangeable. Too many backstories were left unexplored. Too many of the players’ dreams went unfulfilled — Jeremiah Ing didn’t even get to become the first male Taurus to win Survivor! But at least fans could sleep soundly at the end, knowing that Savannah got her revenge on Jawan for using her bag.

Photo
"Boston Rob" Mariano and Amber Brkich on Survivor: All-Stars. Monty Brinton/CBS
38
Survivor 8: All-Stars
Aired in 2004
Survivor: All-Stars’ legacy changed the game in ways that reverberate to this day. If only it were more fun to watch.

There’s something misshapen, a little “off,” about the first-ever Survivor season to feature returning players. The cast skewed heavily toward the show’s first two seasons — half of the 18 members played in either Borneo or Australia — while drawing gigantic pre-merge bull’s-eyes on the four past winners who’d returned to compete a second time. Two players quit during the season under complex circumstances, including Sue Hawk, whose departure stemmed in part from the show’s inexplicable decision to let Richard Hatch participate in a contact-based challenge while naked.

From there, past powerhouses like Richard, Colby and Rob Cesternino looked like paper tigers — or, especially in the case of Richard and Colby, a little overrated all along — while the alliance of Lex and Kathy, plus Shii Ann, made one of the stupidest strategic decisions in the show’s history (certainly up to that point) by passing up their chance to vote out Amber in order to keep Boston Rob happy. This was the first Survivor season in which the players had preexisting relationships, and those relationships changed the shape of Survivor: All-Stars in ways that were sometimes apparent and sometimes not. Above all, it made the post-merge portion of the season a grim parade of hurt feelings and crummy vibes.

Anyway, Lex and Kathy quickly burned down any cachet they’d had left by moaning and lecturing about how disloyal Rob and Amber were for taking advantage of their naïveté, and … look, the whole thing made Rob Mariano a Survivor legend after he’d entered the season looking like a callow, self-impressed also-ran. But it also compounded a sense that, while these 18 players certainly qualified as all-stars, most of them didn’t seem all that great at the strategic game Survivor had become. Amber was an underrated Survivor winner, though — not only radically improved from Survivor: The Australian Outback, but also genuinely shrewd, subtle and strategic. (Give the show extra credit for pantsing Lex by including, in the weeks leading up to his ouster, lots of embarrassing-in-hindsight footage of him going on and on about how Survivor is a business trip, it’s not about friendship, and so on. It’s a business trip when you lose, too, buddy!)

But at least Rob and Amber fell in love and got marr — oh gosh, and then Rupert won a million dollars at the excruciating, season-padding 18th-episode reunion! For nothing except winning a fan poll, which he was always going to win, even though he’s never once shown the tiniest glimmer of strategic insight — not on Pearl Islands, not here, not in either of his subsequent seasons — and even tried to build a shelter by digging a dank pit into the beach shortly before the tide rolled in! Rupert seems like a nice enough guy, but come on.

So, yeah. Survivor: All-Stars is … eh. If more of these supposed all-timers hadn’t spent so much of this bloated season (figuratively) stepping on rakes, All-Stars could have been a great one.

Photo
Joe Hunter and Eva Erickson on Survivor 48. Robert Voets/CBS
33
Survivor 48
Aired in 2025
Survivor 48 contained one of the most moving moments in the show’s history. But too much of the gameplay was frustratingly remedial, complete with talk of the dreaded “honor and integrity.”

There’s a famous scene in Survivor 48 in which Eva, a player who’d been up-front about how autism affected her game, struggled with a tribal immunity challenge. Her chief ally, a nice fire captain named Joe Hunter, had been swapped to an opposing tribe. But when she experienced panic after completing the challenge, Joe came over anyway, offering soothing support. Jeff got uncharacteristically choked up talking about it in the aftermath, while Joe handled the situation beautifully; he was — and presumably is — a total mensch. And, for her part, Eva did a lovely job redirecting the moment to send a message to parents of kids with autism.

Without question, that scene was an all-timer, which makes it feel unseemly to pivot to the season’s considerable flaws.

As beautifully as Joe treated Eva, in that moment and all season long, his contempt for Survivor strategy rendered him a black hole through which no strategic light could pass. (See also: four-nippled stuntman David Kinne, whose conflation of physical strength and moral virtue couldn’t have been more self-serving.) Joe and Eva were both excellent in challenges, but for all the talk of their supposedly elevated threat levels throughout the season, neither seemed to deploy much strategy beyond steadiness and, to a point, loyalty. That helped make the latter half of Survivor 48 a frustrating slog to determine which actually strategic player would get to the end with Joe and Eva.

Thankfully, the final four boiled down to Eva, Joe and the sharp and compatible alliance of Kyle and Kamilla, who’d kept their bond hidden for much of the game — until it became clear that each knew not to bring the other all the way to the end. But along the way, Survivor 48 played out in frustratingly glacial fashion, as too many players (including Kamilla and Kyle, but especially Mitch) talked a big game about making big moves, only to come up small as Joe and Eva plodded through the season with minimal resistance.

Either Kamilla or Kyle would have been a satisfying winner, though brilliant strategist Kamilla’s ouster in final-four fire-making proved genuinely heartbreaking. To Eva’s credit, she made a strong case late to win two jury votes to Kyle’s five and Joe’s one. But, especially after so much torrid gameplay in Survivor 46 and 47, too many post-merge players seemed content to merely consider getting their hands dirty, and that blocked fun and worthy rascals like Shauhin from doing the kind of flashy damage they might have done in a more dynamic season.

Survivor 48’s pre-merge episodes at least served up a few dramatic tribal councils. But Survivor 48 still felt too reliant on folks like wishy-washy, strategically lost Cedrek; athletic, risk-averse Mitch; and honor-and-integrity meat-shields Joe and David, whose plans at least appeared to revolve around everyone letting them win on moral grounds. For those who love to watch strategic powerhouses battle it out, Survivor 48 didn’t offer much to go on beyond Kamilla and Kyle: a funny and well-rounded competitor in Shauhin, whose meta awareness of the game extended to an ability to mimic its dramatic music; a play-from-the-bottom scrapper in Mary; an aggressive chaos agent in Sai. But to stand out in the new era, Survivor 48 needed more.

Photo
Jairus "JD" Robinson on Survivor 41. Robert Voets/CBS
30
Survivor 41
Aired in 2021
In its 41st season, Survivor returned from a pandemic-induced hiatus with a likable cast, an enthusiastic host, a faster-paced game and way, way too many twists.

It’s hard to disconnect Survivor 41 from the circumstances that produced it: It followed a lengthy hiatus caused by the COVID-19 pandemic; the U.S. was still reeling from the aftermath of George Floyd’s murder in Minneapolis; and Survivor itself had just made much-needed policy changes in the wake of the sexual misconduct scandal that rocked Survivor: Island of the Idols two seasons prior. Survivor 41 was a season defined, at least in part, by pent-up demand — for a return to Survivor, sure, but also for the show to adjust to criticism surrounding its relationships with race and gender.

Late in Season 40 — Survivor: Winners at War — Jeff Probst even acknowledged his own implicit bias in addressing men but not women by their last names. But those discussions intensified in Survivor 41, in ways that were sometimes productive and sometimes … a little cringe-inducing.

Right off the bat — shortly after his customary call of “Come on in, guys!” — Jeff expressed a desire to be “of the moment” and raised a question to the assembled cast: “Is a word like ‘guys’ OK, or is it time to retire that word?” You’d have to scroll through a long list of Survivor’s many gender-adjacent microaggressions to even locate that one; they could have just changed the line to “Come on in, everybody!” or “Come on in, y’all!” without comment, and most people wouldn’t have even noticed. This was, without question, the peak moment of Survivor’s “Uncle Jeff helps guide us through these changing times” era, but it also helped announce a kinder, gentler iteration of the game.

New-era Survivor has defenders and detractors, but here’s the best news: The casting improved considerably from the jump. Placing a heavy emphasis on fun people who play hard — and largely eschewing folks whose personality traits suggest that they might become notorious villains — Survivor 41 derived a huge boost from the presence of affable strategists like Shan, Evvie, Deshawn and others. You got Naseer, who’d learned English watching Survivor. You got friendships prioritized over alliances. Heck, you even got the feel-good story of Danny McCray, a good-natured former NFL player who overcame his embarrassing association with the Dallas Cowboys and Chicago Bears!

The major problem with Survivor 41 was that all that pent-up demand led the show to go truly, madly, deeply overboard with twists. Players were already looking at a game shortened from 39 to 26 days, and a host who’d reinvented himself as an almost unnervingly upbeat cheerleader. But over the course of just one season, contestants also had to adjust to the introduction of 1) Beware Advantages, which imposed a cost on idols and other doodads they might find in the woods; 2) tribes losing flint when they lost an immunity challenge; 3) tribes not receiving rice in the season’s early going; 4) the Shot in the Dark, which provided each player with a 1-in-6 shot at immunity that could only be used once; 5) early-game “Journeys” in which players faced the dreaded prisoner’s dilemma; 6) a late-breaking “Do or Die” twist in which the first person to lose an immunity challenge had to play a game of chance to stave off elimination; and 7) the dreaded “Hourglass” twist at merge, in which one player could reverse the outcome of a group immunity challenge.

That was way too many twists. And, with Survivor 41 landing squarely in an era when threat level was everything, you got a post-merge stretch of episodes in which almost all the major players — cutthroat pastor Shan, who’d been getting a winner edit all season, but also Ricard, Danny, Evvie and Liana — took each other out in rapid succession. That left a final four of Deshawn (erratic but affable), Xander (a young bro whose edit suggested he might win, right up until he racked up zero votes), Heather (inexplicably invisible for most of the game) and Erika, who was barely shown prior to the merge but came on late to become the first woman to win Survivor in seven seasons.

There must be someone out there who considers Jeff Probst yelling “Come on in!” instead of “Come on in, guys!” to be a righteous blow for the cause of gender equality. But most viewers would gladly trade it back for edits that bothered to shine a spotlight on the two women who’d made it all the way to the final four.

Photo
Anna Khait and Tai Trang on Survivor: Kaôh Rōng — Brains vs. Brawn vs. Beauty. Robert Voets/CBS
28
Survivor 32: Kaôh Rōng — Brains vs. Brawn vs. Beauty
Aired in 2016
Legends were born, while non-legends were evacuated at a record clip. Survivor: Kaôh Rōng had it all, in good ways and bad.

OK, so it’s never a great sign when the big pitch heading into a season of Survivor is that it’s going to be “grueling,” particularly when that pitch is accompanied by footage of medical evacuations.

Sure, suffering is part of Survivor — the hunger, the dehydration, the bugs, the exhaustion, the shelters that make it hard to sleep and the constant, 24-hour paranoia. That’s all integral to the game. But when it tips over into punishing brutality, with players getting injured and evacuated and violently ill, it just isn’t fun to watch. In the very first episode of Survivor: Kaôh Rōng, a worm crawls into a player’s ear, triggering agony that’s downright excruciating to witness; that moment, unfortunately, is something of a tone-setter.

The worst arrived in the fourth episode, after a long, largely pointless reward challenge held under the blazing sun. Three players required medical attention for heat stroke, with the worst suffered by Caleb — a young, fit military veteran who’d nicknamed himself “Beastmode Cowboy” during a previous run on Big Brother. Caleb had to be frantically evacuated via helicopter and was lucky to survive, let alone make a full recovery and return two seasons later. Was it high drama? Sure. It was also breathtakingly irresponsible to endanger the cast’s lives like that in the first place.

From there, the conditions seemed to improve, but a second and record-setting third evacuation still sullied the proceedings while also creating rougher game conditions for eventual runner-up (and should-have-been-winner) Aubry. She managed to lose both of her closest allies in Neal — whose infections could and should have been effectively treated much sooner — and Joe, who won an improbable reward challenge, ate too much beef and had to be pulled due to digestive distress.

Thematically, Kaôh Rōng returned to Cagayan’s Brains vs. Brawn vs. Beauty concept, presumably in the hopes of finding another Tony Vlachos. But while a pair of lovable Survivor favorites were born in this season — tenacious alliance-swapper Tai and strategic mastermind Aubry — there was also a whole lot of forgettable, under-edited cannon fodder and a pair of bullies in Jason and Scot, whose bitterness at jury helped fuel one of the most controversial wins in Survivor history. (It’s not so much that Aubry lost to Michele, who was an old-school, underrated, do-no-harm, make-no-enemies kind of player. The issue was that Aubry’s losing margin came, in part, from those guys. Sheesh.)

So it went in a good-with-the-bad season, as we got Survivor’s first domesticated chicken (Hi, Mark!); its last non-Fiji location; a bad twist (the dreaded "super idol") with a delicious payoff (Tai leaving Scot hanging at tribal council); five or six different cases in which players were undone by varying flavors of arrogance; and a late twist that allowed someone to vote out a juror. Oh, and how did we get this far without acknowledging eccentric self-styled polymath Debbie? Debbie was wild, man.

Photo
Andrea Boehlke, Cirie Fields, Sarah Lacina and Troy “Troyzan” Robertson on Survivor: Game Changers. Jeffrey Neira/CBS
27
Survivor 34: Game Changers — Mamanuca Islands
Aired in 2017
An all-star season with a few too many idols and advantages — and a cast in which the legendary and the conspicuously non-legendary coexisted.

Survivor: Game Changers was an all-star season with a twist — or, to put it more accurately, twist after twist, to its detriment. Built around the ostensible premise that each of these 20 returning players had changed the game, the season practically drowned in tribe swaps, hidden advantages and immunity idols.

The problem this created was twofold. First, the twists and idols and swaps and advantages tended to take out the most iconic players — like the unnecessary tribe swap that helped eliminate Sandra or, worse, the notorious tribal council in which five of the six remaining players had immunity, leaving Cirie to be eliminated by default, with zero votes cast against her. (Seriously, no player in Survivor history has had worse luck with the game’s twists, with Micronesia an especially egregious example.)

Still, the biggest problem with Survivor: Game Changers revolved around threat level. The cast included some legitimately game-changing Survivor icons, including previous winners (Sandra, Tony, J.T.), all-time challenge beasts (Ozzy, Malcolm), strategic titans (Zeke, Cirie, Aubry, Andrea) and scrappy, wild-card idol-finder Tai. But then, because they needed a 20-person cast, they also loaded up on players who, whatever their attributes, fit no definition of “game changer.” And, because there was no reason for other players to target, say, eventual winner Sarah, the 11th-place finisher on Survivor: Cagayan — whose supposedly game-changing contribution to that particular season was failing to realize she’d shifted from swing vote to target — fans got to watch icon after icon fall to a final three that included her, Troyzan and Brad Culpepper (two players viewers had just rejected for Second Chance). Meanwhile, the three former champs all went out in the first six votes.

Along the way, Survivor: Game Changers served up a few iconic moments, for better and for worse. The tribal council that led to poor Malcolm’s ouster — all whispers and chaos and loose lips and fates changing on a whim, culminating in a perfectly, devastatingly played hidden idol — was one of the best in series history. Sandra, now armed with a catchphrase (“The queen stays queen”), played far more aggressively than in either of her first two seasons. And a few terrific non-winners got to burnish their reputations along the way: Andrea, Michaela, Zeke, Aubry.

But the notorious tribal council in which Jeff Varner outed Zeke as trans — not by accident, but as smugly deployed strategy — was brutal to watch, and the show’s attempts to spin it as a teachable moment have been undercut since, starting with Varner trying to hawk a book at the reunion. It was all awful, then and now.

Finally, while we’re on the subject of “changing the game,” Survivor: Game Changers deserves more credit than it got for a specific, massive quality-of-life improvement, implemented in its very last episode. This was the first Survivor season to have the jury question the finalists as a group, from a seated position, rather than having them stand up and air their grievances. For the 30-plus seasons that passed between Sue Hawk’s “snakes and rats” speech in Borneo and Survivor: Game Changers, far too many contestants used their jury speeches to spit venom at their perceived enemies, and it grew tiresome in its cruelty and “I’m gonna be a legend!”-style opportunism. Game Changers wasn’t a perfect season, by any means, but whoever made that decision deserves a free dinner at Applebee’s.

Photo
Kathy Vavrick-O'Brien, Paschal English, Neleh Dennis and Gina Crews on Survivor: Marquesas. Monty Brinton/CBS
26
Survivor 4: Marquesas
Aired in 2002
Meet the greats
An early-season mixed bag, Survivor: Marquesas spawned a future legend, notable firsts and a virtually infinite number of gnarly bug bites.

Survivor: Marquesas is generally and appropriately seen as a middling early season. Finalists Neleh and Vecepia weren’t depicted as especially dominating players, though the former deserved credit for helping to flip the game and the latter deserved credit (and won a million dollars) for staying alive by keeping cool and avoiding conflict. The bug-blasted conditions were, by all accounts, miserable. And only two Marquesas players were later brought back — a low number by early-season standards.

Still, one of those players was “Boston Rob” Mariano, who’d eventually join the Mount Rushmore of all-time great Survivor players. (He largely acted like a callow jerk in his first go-round, complete with some truly unfortunate comments about fellow players, but you got a glimpse at the godfather/minions strategy he’d master in subsequent seasons.) And the other was Kathy, who overcame early stumbles to become arguably Survivor: Marquesas’ greatest player.

The season’s biggest milestone, though, came after the merge, when the dominant four-person alliance (John Carroll, Zoe, Tammy, Robert DeCanio) got itself trounced by the five misaligned misfits on the bottom. The way Marquesas played out provided an early lesson in Survivor alliance management, as well as a welcome realignment of the season’s power dynamics and a marvelous dose of comeuppance for some foolish acts of arrogance and complacency.

The flip also laid the groundwork for another first: the famed rock-draw tiebreaker that knocked out Paschal, a Georgia judge who’d never received a single vote up to that point. That moment altered future Survivor strategies by adding an element of risk to deadlocked votes, but it did something even better in the moment: If Neleh or Kathy had drawn the wrong rock, Paschal stood a solid chance of winning the whole game. That rock draw spared us a grave lesson from Paschal about how Survivor is all about honor and integrity, and how it’s possible to win the game (in Survivor, as in life) without compromising your morals.

Survivor: Marquesas produced some solid moments, and a few other members of the cast — John, Gina, especially Sean — could have easily been brought back for all-star seasons. (Sean, a fun player who contains multitudes, has spoken out about the way the show jerked him around, while also portraying him as lazy and angry.)

Oh, and if you’re just watching Survivor: Marquesas for the first time, be sure to stick around for the reunion. The show’s early seasons brought in a different host for the cast Q&As, and you could actually watch the soul of poor Jeff Probst leave his body the instant he had to make way for its then-host, Rosie O’Donnell. Watch it in slow motion and you can actually pinpoint the precise moment his heart ripped in half.

Photo
A challenge during Survivor: San Juan del Sur. Monty Brinton/CBS
24
Survivor 29: San Juan del Sur — Blood vs. Water
Aired in 2014
Survivor’s return to the Blood vs. Water well wisely tweaked its format — and introduced a few great players in the process. But the vibes weren’t always great.

Survivor producers clearly felt they had a hit with Season 27’s Blood vs. Water concept, in which contestants played as pairs with loved ones (but had to do so by competing on opposite tribes). After all, they returned to the well just two seasons later, with a pair of improvements: Instead of an even split between all-stars and newcomers, all the participants were first-time players. That both leveled the playing field — in a “fans vs. favorites” structure, the latter enjoys a massive preexisting advantage due to experience — and reduced the temptation to under-edit the newbies. They also scrapped the Redemption Island business, which should always be commended.

Of course, that didn’t prevent a bit of stunt casting, as producers brought on two-time Amazing Race veterans Natalie and Nadiya Anderson first- and last-place finishers here, respectively — as well as, less fruitfully, former Atlanta Braves relief pitcher John Rocker. Rocker, playing with his then-girlfriend Julie, complained early in the first episode that the media had painted him as a bigot (and all because he’d given a notorious interview to Sports Illustrated in which he said a bunch of bigoted things!), then proceeded to crash out early.

The Rocker stuff brought out the best in no one — in the season’s first episode, Jeff Probst told him, “For a guy, you want to take care of your woman” — but thankfully wound to a close after three frequently ugly episodes. Some of those bad vibes lingered through the season, too, as Missy and Baylor clashed with tribemates and the final tribal council (Reed’s speech in particular) got ugly for reasons that weren’t always shown on screen. And, thanks to a weird fluke given the variables in play, the alternately fickle, goofy and tempestuous duo of Jon Misch and Jaclyn wound up as the swing votes over and over again, which got repetitive after a while.

Still, Survivor: San Juan del Sur introduced a few tenacious and even iconic players along the way, from lovable, salt-of-the-earth Keith to the great Kelley Wentworth, who lasted only five episodes but made enough of an impression to come back and thrive on later seasons. Jeremy would come back to win Second Chance, while his Survivor BFF — winner Natalie — proved herself a satisfying champion with some powerhouse moves in the last few episodes.

A few other moments stood out along the way: Drew singlehandedly throwing an immunity challenge to get rid of “snakes,” only to get blindsided like a chump; the tribe needing to barter for more rice because of a bunch of greedy Guses (lookin’ at you, Missy); and so on. Even in the reunion, you got a touching check-in with a Make-A-Wish kid who got to design a challenge … at which point they revealed that the challenge in question was the one that messed up Missy’s foot.

In all, a solid season that mostly overcame a rough start — and introduced some terrific players along the way. Keith’s memory is truly a blessing.

Photo
James Lim, Chelsea Townsend and Donathan Hurley on Survivor: Ghost Island. Robert Voets/CBS
23
Survivor 36: Ghost Island
Aired in 2018
Survivor: Ghost Island resuscitated cursed props from seasons past, but the decent cast and the history-making endgame were all-new.

You can only divide Survivor tribes by player characteristics so many times before it gets redundant — and by the time Ghost Island rolled around, they’d already done gender, age, race, preexisting relationships, haves and have-nots, fans vs. favorites and what only seemed like half a dozen variations on brains vs. brawn vs. beauty. So for Survivor: Ghost Island, they decided to switch it up a bit, and wound up launching (whether intentionally or otherwise) an era in which both the game and its players openly and frequently obsessed over Survivor lore.

The Ghost Island location referred to a mysterious space in which players were sent, only to be presented with relics from the show’s past: actual props representing bad decisions their predecessors had made. If Survivor producers had really wanted to go meta, this self-described “graveyard of bad Survivor decisions” would have been an excellent place to reboot the Medallion of Power, just once. But alas, it was just stuff like an idol James neglected to play in China, or the immunity necklace Erik foolishly gave to Natalie Bolton in Micronesia, each newly imbued with fresh powers.

Those props served two purposes: 1) They seeded the game with advantages, props and fakes; and 2) They got the folks onscreen talking about classic Survivor moments. What they didn’t do is shine that much of a light on the 20 new players trying to make a name for themselves in the game. That proved problematic in the pre-merge episodes, which were shaken up repeatedly — and rendered confusing — by multiple tribe swaps. It’s good to shuffle allegiances a bit, but it quickly grew tough to keep track of which folks might plausibly work together. Even later in the season, it could be hard to remember who’d been on Naviti, who’d been on Malolo and who’d straddled both tribes due to swaps.

Today, Survivor: Ghost Island is most widely remembered for its historic final tribal council, in which two major threats — aggressive Domenick and comparatively laid-back Wendell, who’d been working together for much of the season — both got to the end, only to wind up in a never-before-seen tied jury vote. (With the jury deadlocked 5-5, zero-vote finalist Laurel, who deserved better but kept talking herself out of big moves, cast the deciding vote for Wendell.) In an era when final threes often came down to a lopsided decision or a menu of unappealing options, a Wendell-Domenick-Laurel match-up proved satisfying — and spoke well of the show’s controversial decision a season earlier to introduce a mandatory fire-making challenge at final four. Had Wendell not gotten the opportunity to make fire at four, Domenick would have won in a walk, leaching any suspense out of Ghost Island’s final moments.

It’s a shame that Ghost Island fell into Survivor’s late-30s/pre-Winners at War gap, because a fair number of worthy would-be returners popped up here: chaotic but kindhearted Kentuckian Donathan; social threat Kellyn; and idol-savvy, wise-beyond-his-years 18-year-old Michael all left solid impressions, while runner-up Domenick was exactly the sort of hard-charging, twinkle-in-his-eye havoc-wreaker the show has always loved to bring back. Heck, even though he returned for Winners at War a few seasons later, Wendell deserves an extra go-round just for his voting-confessional takedown of Chris at midseason. (Listen closely for the truly sublime music cues.)

Did Ghost Island live up to the classic seasons that produced its props? No. But it was an underrated season, with strong players and challenges that mixed fresh designs with welcome throwbacks. In a season all about “reversing the curse,” it proved a welcome rebound from Heroes vs. Healers vs. Hustlers — and set the table for a gem (David vs. Goliath) waiting just around the corner.

Photo
Jaime Dugan during Survivor: China. Monty Brinton/CBS
22
Survivor 15: China
Aired in 2007
A solid season with future all-stars, a neat location, a few entertaining weirdos and one of the dumbest moves of all time.

Survivor’s 15th season is generally remembered as neither an all-time classic nor a dud: It had a strategically strong winner in Todd, a few players who came back for second and/or third runs (Amanda, James, Courtney, Peih-Gee), a few amusingly self-infatuated doofuses (Jean-Robert, Dave) and a move by James so misbegotten it became synonymous with “Dumbest Survivor Moves of All Time!” listicles — until Erik gave up his immunity necklace exactly one season later, in Survivor: Micronesia — Fans vs. Favorites. (See? Even when Survivor: China served up a classic moment, it got one-upped almost immediately.)

You could draw up a pros-and-cons list for Survivor: China and come up with quite a bit on both sides of the ledger. The first episode closed with a moment that ought to have spawned a meme, as a guy named Chicken yelled “DAYUM!” with a fascinating mix of mock anger and real betrayal. But then, you also got stuff like Jaime’s unnecessarily cruel edit. (She and Peih-Gee were smart to throw that challenge! She wasn’t stupid to play a fake idol! It was the only move she had left!) But too many players were forgettable or insufferable — yes, Jean-Robert was serious when he proclaimed that “I’m considered one of the bad boys of poker” — while the China setting meant the show’s visuals were stuffed to the gills with dragons, fireworks and interminable references to The Art of War. Even winner Todd was himself a mixed bag: seemingly miles beyond everyone else strategically, to the point where the game didn’t feel like a terribly fair fight, and only too willing to tell the camera, over and over again, just how smart he was.

Survivor: China landed during a bit of a lull in the series, just before the classic Fans vs. Favorites, and as the show was just starting to get the hang of hidden immunity idols. At that time, new players were starting to figure out the show as more than just a battle to survive outside and vote people out without sacrificing their precious integrity. It remains best known for introducing the world to James (jacked, plainspoken, strategically lost), Courtney (mean, fun) and Amanda (almost certainly the most prolifically blurred Survivor player in history and, yes, that includes Richard Hatch). That’s enough to land it somewhere in the middle.

Photo
Roberta "RC" Saint-Amour and Denise Stapley during a reward challenge on Survivor: Philippines. Monty Brinton/CBS
21
Survivor 25: Philippines
Aired in 2012
The mostly satisfying Survivor: Philippines leaned on stunt-casting, as a former child star and a baseball legend joined, among others, three players who’d been medically evacuated in prior seasons.

There’s no worse way for players to leave Survivor than via medevac. It’s never fun to watch people get hurt, and it’s a shame to see a season’s outcome hinge on an accident or illness. It’s a bummer when players quit, too, but at least the quitters aren’t writhing in agony or getting hooked up to IVs at the time.

The central thematic conceit of Survivor: Philippines — and it’s not a bad one — revolves around three former players who’d previously left via medevac: Jonathan Penner (who left Fans vs. Favorites due to an infection), Russell Swan (who left Samoa after losing consciousness in terrifying fashion during a challenge) and Michael Skupin (who passed out and fell into a fire during The Australian Outback, in the process becoming the first and most famous Survivor evacuee). Each brought a roughly evenly matched profile — athletic and dad-aged, with a few limitations on his social game — as he led a tribe of six, with wildly different results.

Many Survivor seasons contain an unusually lopsided tribal imbalance, with one tribe losing big early, and that can give those seasons an oddly misshapen quality. It’s bound to disrupt the edit — to give some players vastly more screen time than others — when one tribe goes to four straight tribal councils and the other two bop along unscathed for the first week and a half. Fortunately for Survivor: Philippines, all that screen time gave us a good, long look at two of the season’s most dominant and likable players (Malcolm and winner Denise), whose games were strengthened by the many crucibles they’d faced along the way. Years later, Denise remains the only Survivor player to have survived every tribal council in one season.

Without that underdog story at its center, Philippines might have been a merely so-so season: It leaned a bit too heavily on stunt casting — former baseball star Jeff Kent! former child star Lisa Whelchel! — while too much of the remaining cast was either under-edited (Pete, Katie, Carter) or just kinda mean (Abi-Maria). But, and your mileage may vary here, it’s always a joy to revisit polarizing legend Jonathan Penner. You may not love the guy, but if that’s the case, you’re very, very wrong.

Photo
Matthew von Ertfelda and Jenna Morasca on Survivor: The Amazon. Monty Brinton/CBS
20
Survivor 6: The Amazon
Aired in 2003
The first season to split tribes by gender, Survivor: The Amazon offered advanced gameplay and some unforgettable scenes. It also had an unsettling undercurrent of leering sexism.

Survivor’s foray into the Amazon is a tough season to rank, thanks to its unique blend of strengths (sharp strategic play, memorable cast commentaries, a then-unique structure in which players were divided by gender) and weaknesses that included an uninspiring final two, but mostly revolved around an overarching tone of snide sexism. Virtually no one escaped Survivor: The Amazon with their dignity fully intact, as the men were clearly getting egged on by production to leer and sneer, while several of the key women, for their part, preened and complained about how unfairly they’d been treated by the less-pretty.

Still, Survivor: The Amazon helped ensure the show’s long-term viability. It righted the series’ decline in quality after the dismal Survivor: Thailand and, more importantly, introduced a more agile style of gameplay. Though far from immune to the sexism that pervaded the season, Rob Cesternino (now a go-to Survivor podcaster) was arguably the first “new-school” Survivor player, pivoting frequently between makeshift alliances as others huffed about integrity and whatnot. Until Cirie Fields came along, Rob was the commonest answer to the question of “Who’s the best Survivor player to never win?” — and that’s not even taking into consideration that he was an exceptionally good narrator for the season, clarifying the gameplay around him while cracking jokes in the process. It’s truly a shame that the Paramount+ stream of Survivor: The Amazon took out the commentary alongside his vote for Roger — a Casey Kasem impersonation in which Rob intoned, “Dear Casey, there’s a mean old man in my life that’s about to leave” — presumably because it ended with Rob singing Steam’s “Na Na Hey Hey Kiss Him Goodbye.”

Classic moments were scattered across Amazon: the most cringeworthy nudity this side of Richard Hatch, the boys falling off the balance beam, Butch accidentally burning down the camp, Matt always winding up somewhere between one and three steps behind the prevailing strategy, Christy thinking she held the swing vote and … well, as that list of highlights suggests, so many moments in which hubris made foolish players look, well, foolish. All in all, a strong and influential season — just one that hasn’t aged terribly well.

Photo
Tina Wesson on Survivor: The Australian Outback. Monty Brinton/CBS
19
Survivor 2: The Australian Outback
Aired in 2001
Survivor’s second season was bloated, and it slowed down considerably post-merge. But it also spawned iconic players and some electric, all-time-great Survivor moments.

Survivor’s first season was a blockbuster phenomenon, but it also seemed like it might burn out quickly. Thank goodness for Survivor: The Australian Outback, which was packed with enough unforgettable moments to transform the show from a momentary smash (à la The Weakest Link or Joe Millionaire) into enough of an institution to withstand the shakier seasons that followed.

It’s easy to lose sight of just how much iconic stuff happened in this season, until you survey the cast list and realize that fully half of these folks came back for at least one more appearance. (That’s not even counting Elisabeth Hasselbeck, who became a talk-show star in The Australian Outback’s aftermath.) You got Jerri vs. Kel with the beef jerky, Jerri proclaiming herself “a sucker for cowboys” before falling out with Colby, Michael Skupin toppling into the fire (probably the show’s second-most famous moment, after the “snakes and rats” speech in Borneo), Colby losing $900,000 by picking Tina over Keith at final three, the camp flooding and Alicia shouting “I will always wave my finger in your face! — and that’s not even factoring in the fact that every player actually knew how Survivor worked and strategized accordingly. The challenges improved on Borneo’s, too.

At the same time, The Australian Outback was far from flawless: At 42 days (forever the longest U.S. season of Survivor), it felt way too bloated — a clip show and two reunions didn’t help — and got vastly less eventful after the merge, especially once one tribe started the rote process of picking off the other. It was a tale of two seasons, as one of the greatest pre-merge stretches in the show’s history gave way to a slog, in part because everyone on the show was just … drained.

Finally, it’s wild to revisit The Australian Outback and watch the edit they gave Jerri — which at one point found the editors literally segueing from her face to footage of a giant spider. Survivor wasn’t subtle in presenting her as one of the series’ all-time most notorious villains. Watching it back, dozens of seasons later, it’s hard not to ask, “Really? Her?”

Photo
Candice Cody, Marissa Peterson and John Cody on Survivor: Blood vs. Water. Monty Brinton/CBS
17
Survivor 27: Blood vs. Water
Aired in 2013
Blood vs. Water pitted 10 returning players against a tribe made up of their loved ones, with a dash of Redemption Island thrown in. A great twist, hampered mostly by some weird gender politics.

Twenty-seven seasons in, Survivor producers clearly felt a need to pile on high-concept twists. Which meant that, in this one season, you got 1) a Fans vs. Favorites-style mishmash of returning players and newbies; 2) a conceit in which the newbies were loved ones (spouses, relatives, siblings, partners) of said returning players; and 3) the return of Redemption Island, the liminal space in which ousted participants had a chance to battle their way back into the game.

The good news is that the combination of twists greatly complicated tribal allegiances and threat levels. (Sometimes, having a loved one leave the game lowered a player’s threat level; at other times, it rendered them a less desirable alliance partner.) It also meant players were held accountable for their behavior in different ways, as bad blood simmered — particularly against the designated heel of the season’s pre-merge, former NFL player Brad Culpepper — longer and more acutely than it might have otherwise. It’s still kinda hilarious that they insisted on bringing Brad, who got voted out in the fourth episode of this season, back for Survivor: Game Changers.

Especially early on, Blood vs. Water got dragged down by ugly interpersonal dramas and some of the most unfortunate gender politics this side of Survivor: The Amazon’s battle of the sexes all the way back in Season 6. (Linda Holmes’ recap of an early Blood vs. Water episode summed it up nicely. So did a telling line from a later episode, in which Jeff Probst — whose chauvinism has usually leaned more toward the “happy wife, happy life” substrain of dorky microaggressions — reminded us that “the men planned to take out one of the girls.” He was reading off a script! Did no one seriously notice?)

Bringing back Survivor: One World antagonist Colton also proved disastrous. But, as badly as Colton behaved in both seasons — and it was bad, both times — Probst took a truly uncalled-for cheap shot at him on his way out, insisting, not only without evidence but in contrast to statements made by Survivor’s own medical team, that Colton had quit in Survivor: One World. Given that Colton was battling a bacterial infection his first time around, it was an irresponsible accusation, and he should have apologized to Colton — mean as Colton was — in the reunion.

Still, the sheer volume of twists and stunt-casting did provide some great moments along the way: Rupert sacrificing himself for his wife, Laura (you could almost hear Survivor producers rending their garments in despair). Kat sobbing that Hayden wouldn’t want to date someone who didn’t make the merge (alas, they did break up eventually). Ciera casting an iconic vote for “Laura (Mom).” Ciera, who played a hard-fought, agile, socially adept game, even forced the second-ever tribal-council rock draw in Survivor history.

In the end, Survivor: Blood vs. Water delivered a solid, if heavily telegraphed, win for third-timer Tyson, who was smart enough to pair up with first-season-returnee/goat Gervase. (Gervase clearly never thought to brush up on alliance management the second time around.) Tyson was fun to watch throughout — his brand was always more “impish trickster” than “villain,” however the show chose to spin him — and he played a terrific game here.

Photo
A very wet day on Survivor: Edge of Extinction. Timothy Kuratek/CBS
16
Survivor 38: Edge of Extinction
Aired in 2019
Marred by a season-defining twist that broke the game, Edge of Extinction is often derided as a failure. But it was a tremendous ride, with wild tribal councils and some fun, familiar faces.

Survivor: Edge of Extinction remains one of the show’s strangest seasons, structurally speaking. On paper, it wasn’t that different from past iterations of the twist in which, once exiled, ousted contestants were offered an opportunity to play their way back in. But giving them the option to stick around in an ever-more-populous purgatory radically changed the shape of the season, and of the game itself.

As with other similarly structured seasons (Redemption Island, the first Blood vs. Water, et al.), the twist robbed tribal-council votes of their finality, deflating the end of each episode. But it also necessitated spending vast swaths of screen time on ousted players, in an era when episodes still only filled 60-minute time slots. (Salty Reem, voted out on Day 3, spent more than a month in the margins of the game and stayed mad the entire time.) That resulted in skimpy edits for a huge cross-section of the cast — Julia, Eric, Victoria and Aurora all suffered for it, but so did Gavin and Julie, who made it all the way to the final three. The issue was exacerbated by the presence of returning player Joe Anglim, who so dominated the pre-merge challenges that many of his tribemates didn’t have much to do. He may have looked like someone hired Jack Sparrow to do a Neutrogena ad, but Joe had the sort of Survivor skill set that often breaks the game: His tribes rarely lost pre-merge, yet he was doomed by his own threat level.

The returning players — rounded out by justly beloved underdogs David, Aubry and Wentworth, the last of whom had more than earned last-name status by this point — also devoured loads of screen time, even though none finished any better than 10th place. But the biggest issue with Edge of Extinction was that the season’s most impactful players (winner Chris Underwood and strategic threat Rick Devens) initially got voted out third and fourth, respectively. Devens returned from the Edge of Extinction shortly thereafter — and played a stellar game down the stretch — but Chris left on Day 8, returned on Day 35 … and crushed the endgame, winning a million dollars after taking a nearly monthlong vacation from strategy, blindsides, seeking and playing idols, and otherwise managing his own considerable threat level. And, because most of the 13-person jury had shared purgatory with him, he’d had days or even weeks to butter them up — and learn what they were looking for from the season’s eventual winner.

That’s a lot of self-inflicted injury for Survivor: Edge of Extinction to overcome, but damned if it isn’t still a fun season. Even the also-rans had their moments — ruthless Ron, with his eternally cocked eyebrow; Wendy and Wardog, the Chaos Muppets; Reem, the cranky grande dame of extinction’s edge; and so on — while a few of the post-merge tribal councils ranked among the series’ best. You still got a sense of how the game was evolving, with David in particular offering sharp new metaphors (“pilots and passengers,” et al.) for the way players were perceived. In Survivor’s 38th season, everyone fully understood the role that threat level played in getting people to the end.

Unfortunately, that evolution in strategy — everyone knowing you need to wipe out all the threats — did give Edge of Extinction one of the most underwhelming final-three groupings in Survivor history, as Gavin (passive, low-key, risk-averse), Julie (self-described as emotional, neurotic and afraid of big moves) and Chris (absent from the game for roughly four weeks) battled it out. Give Chris credit for playing an essentially perfect finale; he did exactly what he had to do. But this was not a satisfying conclusion to a fun season.

No one seemed to understand this better than pop star Sia, a Survivor superfan who spent a stretch of seasons awarding cash prizes to her own favorite players. She gifted Rick Devens a whopping $100,000 as a reward for his role as a kind of trickster whirlwind; he’d found idols and won immunities at opportune times, saved himself repeatedly and cracked solid jokes the entire time. He was a lot of fun — playful, hammy, opportunistic, willing to nurse and vocalize a grudge — and it spoke only to his unfortunate timing that it took 12 seasons (during which only one non-winner returned) for the show to bring him back.

So there you have it: a season that’s underrated, entertaining, full of familiar faces and wild tribals … and broken only by design.

Photo
Kyle Ostwald, Rachel LaMont and Sam Phalen on Survivor 47. CBS
14
Survivor 47
Aired in 2024
Voting blocs shifted constantly in a clash of titans, oddballs, goats and challenge beasts, with a few unlikely redemption arcs along the way.

Two seasons prior to Survivor 47, the show expanded its episodes’ runtimes from 60 to 90 minutes. This season demonstrated just how effectively that extra breathing room could be deployed, as constant power shifts made it difficult to predict which of the show’s many dominant social, strategic and/or physical threats might come out on top.

Sure, the endgame tilted heavily toward Rachel LaMont, whose resume included four immunity wins and multiple advantages — an idol and the ability to block another player’s vote — as well as deft threat-level management and a fair bit of good fortune. But at various points in the season, as many as half a dozen players received what could pass for a winner edit.

There were times when you could see paths to victory for Sam (a young hotshot with a hard-charging game), Genevieve (a calm, cutthroat strategist who manipulated the manipulators), Rome (a chaos agent whose tendency to overplay sometimes tipped into bullying) or Gabe (you don’t get a job in public radio without being a social dynamo and rugged conqueror of the outdoors). Even players with serious holes in their resumes had strong runs along the way: Kyle, a dirt-bike-coded Midwesterner with limited game awareness, won four challenges, while Teeny, who kept landing on the wrong side of votes, made strong emotional connections, only to fall just short at final-four fire-making.

Then there was Andy, who experienced one of Survivor’s most unlikely redemption arcs. After a challenge in the first episode, he suffered a meltdown in front of everyone, as he openly lamented his place near the bottom of his tribe. But he kept surviving early stumbles — narrowly missing out on getting voted out first, a distinction that went to Pod Save America co-host Jon Lovett — until, many episodes later, he engineered a clever vote-splitting maneuver he’d dubbed “Operation: Italy.” (Long story.) That, in turn, elevated Andy’s threat level and led him to get overconfident, pitch his jury case to Rachel thinking she was about to get voted out, and discover that she’d had a secret idol and thus control over who’d leave next. “You were very convincing today,” she said after he stood up to get his torch snuffed, adding, “just not the way you thought.”

Fortunately, Operation: Italy helped keep enough major threats in the game to force a clash of titans at final five — Rachel and Genevieve were as formidable as formidability gets — which softened the blow of a predictably lopsided outcome at final three. At the end, the jury got to choose between the player who’d overcome her massive threat level (Rachel) and a player who made a surprisingly powerful case for himself (Sam), as well as tenacious, loyal, grudge-nursing Sue Smey, whose nonstop quest for idols and advantages left her face caked with dirt for much of the game. She left with zero jury votes, but as with everyone else in Survivor 47, you couldn’t say she didn’t come to play.

Photo
James "J.T." Thomas Jr. and Sierra Reed on Survivor: Tocantins. Monty Brinton/CBS
11
Survivor 18: Tocantins — The Brazilian Highlands
Aired in 2009
Arguably the last “old-school” season, Survivor: Tocantins largely eschewed twists and gimmicks. It compensated with a dynamite cast of golden boys, weirdos and breakout players who were destined to return.

In many ways, Survivor: Tocantins — The Brazilian Highlands felt like the show’s final “old-school” season. The one that followed, Survivor: Samoa, introduced Russell Hantz and a more openly ruthless game, complete with hidden immunity idols that only seemed to materialize in the hands of the season’s Main Character week after week. But Survivor: Tocantins played it straight down the middle, with no tribe swaps, no idols played, a final two instead of a final three, and a fairly straightforward battle between voting blocs. It’s hard to imagine a dominant social and physical threat like J.T. winning most seasons that followed, and not just because J.T. face-planted so hard in his second and third go-rounds.

Survivor: Tocantins did, however, constitute the beginning of an era, as well. In Coach, the show found a new casting archetype: the “Is this weirdo for real?” storyteller around whom a season-long arc could be crafted. Coach’s figurative DNA runs through Phillip (the former federal agent introduced in Survivor: Redemption Island), Debbie (from Survivor: Kaôh Rōng) and even Russell himself, though at least Russell mostly knew what he was doing out there. In Coach’s case, that meant endless monologuing about not only those awful Survivor buzzwords “honor” and “integrity” — always with the unspoken suggestion that it’s maximally honorable to let Coach win the game — but also a bunch of ponderous, self-serving stories about warriors and death-defiance and ancient philosophers and whatnot.

It spoke to Survivor: Tocantins’ largely good-natured cast — J.T., Stephen and Taj rank among the most likable winning alliances in the show’s history — that Coach himself seemed to be viewed by most of his compatriots as a harmless oddball. It was also to the season’s credit that it introduced four classic players from across the Survivor spectrum: a folksy golden boy (J.T.), an indoorsy nerd who discovered a new side of himself (Stephen) and villains of the self-aware (Tyson) and not-so-self-aware (Coach) varieties. That’s a solid legacy.

As for downsides, well, a little Coach went a long way, and they were never going to spare us the many, many monologues of a guy that eccentric. The old-school nature of the season made it feel a little by-the-numbers at times, and sometimes “old-school” is just another word for “male-dominated,” which this season most certainly was. (Early in the season, an excruciating debate broke out in one tribe over whom to appoint as leader, and not once did a woman’s name come up.) And you have to ding any season that unveiled the world’s least essential clip show as the sixth episode — just in case we needed a reminder that the tribes had already kicked out the two oldest contestants, two of the three Black contestants, the Latina contestant and the one out (though not so much on the show) gay contestant. Again, “old-school” was a double-edged sword here.

But still, this was a strong Survivor season with a satisfying final two — and, not for nothing, the first perfect game in the history of the series. J.T. received all seven jury votes without ever having a vote cast against him in the game, all while standing out as a dominant physical, social and jury threat, and at one point having his alliance outnumbered 6-to-3. That was an incredible feat, and it was a blast to watch.

Photo
Kassandra "Kass" McQuillen and Latasha "Tasha" Fox on Survivor: Cagayan — Brawn vs. Brains vs. Beauty. Monty Brinton/CBS
9
Survivor 28: Cagayan — Brawn vs. Brains vs. Beauty
Aired in 2014
Seasons to start with
Meet the greats
So much chaos. So many inexplicable moves. Survivor: Cagayan helped change the game in ways that made it more frantic, more strategic and more surprising.

Well into the show’s “every season needs a theme” era, Survivor: Cagayan served up the conceit of Brawn vs. Brains vs. Beauty — which is to say, 18 players divvied up into a strong tribe, a smart tribe and a hot tribe. The fact that many players would have fit seamlessly on multiple tribes ended up being less of an issue than the “Brains” folks revealing themselves to be an absolute goof troop. Right out of the gate, their decisions were preposterous. Not voting out J’Tia after she publicly dumped the tribe’s rice in the fire out of spite? Beyond malpractice.

Astoundingly, the “Brains” tribe (gonna keep those scare quotes intact) somehow produced three returning players in Tasha, “Chaos Kass” and Spencer, all of whom would return for Survivor: Cambodia — Second Chance alongside season runner-up Woo. Two future winners made their Survivor debuts here, as well: Sarah Lacina, who got thoroughly outplayed but came back for Game Changers and won, and Tony Vlachos, the Survivor legend who won this season and Winners at War, for good measure.

This proved to be a good era to come on Survivor as a squirrelly, idol-hunting trickster, because Tony’s frenetic game — building a “spy shack” by the water well to listen in on strategy talk, flipping against key allies and so on — helped land him a bucketload of advantages, including three idols. One of those was the dreaded “super idol,” which could be played after the votes were read and was apparently the idea of one Tyler Perry. And look, this was not only a terrible idea, but it was also what idols used to be, back when they were first introduced and no one yet knew how they might alter the game. It turns out they remove all guesswork and give the bearer way too much power! Who knew, except anyone who’d seen Survivor: Cook Islands or Survivor: Panama? Nuts to you, Tyler Perry!

Anyway, Survivor: Cagayan proved to be a pivotal season. Though it dragged a bit during the post-merge obliteration of the Beauty tribe, it culminated in a butterfly-flapping-its-wings moment that changed the course of Survivor history. In the final challenge, Kass lost to Woo by about half a second, setting Woo up for a notorious blunder: Given a choice between taking Kass to the final two and taking Tony, Woo went the dreaded honor-and-integrity route and picked Tony — the season’s most dominant player and a shoo-in to win most jury votes — because he’d wanted to beat the best and not drag along a goat. Woo literally says the words, “I’d be the stupidest Survivor player ever, taking Tony to the end,” before proving his own point.

The arguments before the jury, then, represented a near-perfect inversion of how Survivor used to work: Woo tried to go the my-hands-are-clean route and got clobbered, while Tony scooped up eight out of the nine available votes for actually, relentlessly, constantly making and owning moves. From his seat on the jury, Spencer described this as playing Survivor “in a way that honors it,” which was as powerful a dismantling of the old “honor and integrity” song-and-dance as any — not to mention a refreshing change of pace from Survivor’s usual butt-hurt jury speeches.

Still, give Woo credit for one thing: His move helped give Survivor fans a Mount Rushmore legend in Tony, who redefined the game and had himself a blast along the way. Rewatching one of Survivor’s goofiest, most chaotic seasons, it was hard not to have fun alongside him.

Photo
The "beach bash" challenge on Survivor: Micronesia – Fans vs. Favorites. Monty Brinton/CBS
6
Survivor 16: Micronesia — Fans vs. Favorites
Aired in 2008
The first Fans vs. Favorites season was a classic whose greatest episode — featuring a truly cold-blooded tribal council — helped bury some irksome flaws in casting and medical care.

Survivor: Micronesia — Fans vs. Favorites is considered an all-time classic, thanks in part to a single bit of beastly late-season gameplay, in which the prevailing four-woman “Black Widow Brigade” alliance convinced poor Erik to give up his immunity necklace. It had other moments, too — most notably Ozzy’s ouster and the time Eliza, upon being handed an obviously fake immunity idol, exclaimed, “It’s a f****** stick!” — but rarely has a season been so elevated by a single classic episode.

Elsewhere, for all its strengths, Fans vs. Favorites came bundled with a few serious flaws. It took Survivor many seasons to determine what made an interesting “superfan,” and this iteration seemed to focus largely on players who were excited to play alongside people they’d seen on TV. The Fans tribe was underserved by the edit, for sure, and they weren’t helped by two players who quit the game — Kathy Sleckman and Chet, though Chet at least asked his tribemates to vote him out instead of simply walking — in ways that further tilted the playing field. (Jonny Fairplay essentially quit in the first episode, too, but he hasn’t been relevant to Survivor since Pearl Islands.)

Worse, Survivor: Micronesia — they played on the same beaches they’d used in Palau, but the name Survivor: Palau was already taken — featured two enormously consequential medical evacuations, thanks to a horrendously designed challenge (in the case of Jonathan Penner) and a cut that became infected (in the case of James). Medical evacuations, even memorable ones like the incident that took out Michael Skupin in Australia, always stink. But two of them, coupled with so many players raising the white flag? That’s a quarter of the cast, right there.

Still, Micronesia got significantly better as it went along, as early bummers (particularly for those of us who love Cirie, Jonathan and Yau-Man and wish they’d held their alliance together) gave way to blindsides that were enormously satisfying (bully Joel going out ahead of his chief target, Chet), sharply strategic (sending Ozzy home with an idol in his pocket, Amanda playing hers to perfection) and/or genuinely unforgettable (oh, Erik).

Was it a great, momentous and influential season of Survivor? Absolutely. Did it cement the legacy of Parvati and Cirie as Mount Rushmore-quality players? Sure! But, revisited in the harsh light of hindsight, its flaws knock it down a peg or two. Honestly, had they gone with a final three instead of a final two — with an eight-person jury, no less — and Cirie won, this season might rank No. 1. Just an absolutely baffling decision on the producers’ part. What if the final vote had been 4-4 instead of 5-3? Did Cirie key Jeff Probst’s car or something?

Photo
Bret LaBelle, Sunday Burquest, Jessica Lewis, Ciandre "CeCe" Taylor and Lucy Huang on Survivor: Millennials vs. Gen. X. Monty Brinton/CBS
3
Survivor 33: Millennials vs. Gen X
Aired in 2016
Seasons to start with
The generational-warfare concept was silly, but the cast was stuffed with fun, memorable people who played hard. The result: a near-ideal fusion of old- and new-school Survivor gameplay.

Let’s get the goofy concept out of the way up-front.

Survivor: Millennials vs. Gen X was based on a generational divide that bore no resemblance to any lived reality on Earth. Every time the show talked about Generation X — the generation of Reality Bites, grunge, the movie Slacker and wide use of the term “slacker” — it listed salt-of-the-earth virtues (hard work, the value of a dollar, et al.) and how they compared to these darn millennials, with their Pokémon cards and participation trophies. (OK, they didn’t mention Pokémon cards. But participation trophies came up repeatedly, including once as the literal solution to a challenge puzzle.)

After a while, Survivor: Millennials vs. Gen X seemed to exist (conceptually speaking, anyway) at some bizarre cosmic intersection of gaslighting and performance art. But damned if it wasn’t one of Survivor’s finest seasons — not to mention an even neater bridge between “old-school” and “new-era” Survivor than Winners at War seven seasons later.

Millennials vs. Gen X felt like the culmination of a string of seasons — most notably the magnificent Second Chance a year earlier — in which players were rewarded rather than punished for hard-charging, take-no-prisoners gameplay. This elevated the game rather than diminishing it; it’s made Survivor more like algebra than arithmetic, with once-rigid alliances giving way to more fungible voting blocs (or, as Hannah called them here, “trust clusters”) that shifted based on the players’ week-to-week interests.

At its worst, this kind of new-era gameplay could make season-long arcs harder to follow and could sometimes lead to players making needlessly chaotic moves. And it could lead to seasons (ahem, Game Changers) that landed most of the fun strategic threats on the jury and none of the fun strategic threats in the final three. In a way, that last fate befell Millennials vs. Gen X, as Michaela went out pre-jury (booooo!) and Zeke and David Wright engaged in mutually assured destruction because they were smart enough to know what they were up against. To be clear, Adam was a deserving winner with a powerful story: His mother was dying back home, and he had to keep it a secret from most of his tribemates in order to reduce his threat level. But he also had to overcome a string of self-administered blunders along the way.

Where Survivor: [Slightly Younger People] vs. [Slightly Older People] really shone was in its cast, which skipped over bullies and creeps in favor of players who brought warmth and humanity to some of reality TV’s favorite archetypes: cops (Bret), ex-jocks (Chris), devout Christians (Sunday), mustachioed hipsters (Zeke), anxious-but-wily nerds (Hannah, David) and so on. The villains, to the extent there were any, leaned far more heavily on “cocky also-rans who couldn’t hide their ill-considered showmance” than on, say, “sociopaths who thought cruelty would make them interesting.” And even though the Gen X tribe produced four of the first five boots — to be fair, they were still weary from lives spent surviving the Great Depression and winning World War II — the game remained unpredictable and lively throughout.

In other words, Millennials vs. Gen X was a true Goldilocks season, with enough new-school play to excite the strategists and enough old-school play to remind us of the show’s roots. Heck, there was even an old-fashioned “honor and integrity” guy in Ken, whose zero-vote performance at final tribal seemed to help kill off “I beat you in a virtue-having contest” as a Survivor strategy, at least until Survivor 48 rolled around nearly a decade later. (To be fair, Woo had tried the same gambit, with virtually identical results, in Survivor: Cagayan five seasons earlier.)

And, in many ways, it felt like the start of a new version of Survivor: the beginning of a long run of seasons set in Fiji, the evolution of the Survivor jury as more than just a factory that produces pissy grievance, and a further advancement of the show’s understanding of what constitutes a “superfan” of Survivor. Before, the occasional Rob Cesternino or John Cochran — slippery strategists who kept all their options open — were outliers. Now, thanks in part to players like David, Hannah, Zeke and a 10-0-0 winner in Adam, they dominate the game.

Photo
Kassandra "Kass" McQuillen, Abi-Maria Gomes, Kelley Wentworth and Stephen Fishbach on Survivor: Cambodia – Second Chance. Monty Brinton/CBS
2
Survivor 31: Cambodia — Second Chance
Aired in 2015
A dynamite all-star season in which everyone had something to prove, Second Chance produced classic moments and wrapped up many great players’ career arcs.

If there’s an immutable law of Survivor casting, it’s that you can never go wrong filling the show with fun people who play hard. A mix of tricksters, goofballs, heroes, schemers and chaos agents is generally ideal, but really, if most of the players are fun and most of them are playing hard, you’re going to wind up with a season worth watching.

For Survivor: Cambodia — Second Chance, producers came up with a solid system for ensuring that their 20 returning players would be 1) enjoyable to watch; and 2) motivated. They assembled a list of 32 one-time players, dating back as far as Borneo and as recently as Worlds Apart, and had fans vote on which ones would return for Second Chance. And, to the fans’ credit, they chose wisely, largely eschewing recency bias — only two of five nominees from the lousy Worlds Apart made the cut — in favor of a solid, well-rounded cast. You could make a case that T-Bird (Africa) and Shane (Panama) would have provided a welcome throwback and a weird wild card, respectively. But the 20 that got in mostly belonged, with special kudos for the decision to include Kelley Wentworth, who’d lasted five episodes in her first season but had plenty left to offer.

The sense of unfinished business helped make this season feel different from other all-star iterations. It produced a bevy of players who seemed not just motivated but also grateful to be there, and played aggressively as a result. With an ostensible theme of “learning from past mistakes,” returners showed self-awareness about how they’d misplayed in the past: Kass and Abi-Maria attempted, with varying results, to be less mean and abrasive; challenge monster Terry improved his social game before having to quit due to a terrifying (but, in a huge relief, happily resolved) family emergency; finalist Spencer learned to connect with other players rather than viewing them as chess pieces; Stephen fixated on his Tocantins arc and remained hyper-aware of the risk involved in pairing up with an alpha. Still, Stephen was smart enough to align himself with eventual winner Jeremy, the ever-affable Wife Guy who saved Stephen with an idol en route to a blowout win.

Jeremy, for his part, played Second Chance to perfection, managing his own considerable threat level by keeping bigger shields around — and winning unanimously, 10-0-0. And yet a savvy edit left open the real possibility that Spencer, with his strategic glow-up and frequent swing-vote status, could pull out a victory.

With players’ frequent talk of “voting blocs” rather than alliances — a critical distinction that made the game more fluid and less predictable — Second Chance proved a tremendous new-school season. Stellar moves abounded, from Wentworth obliterating Andrew Savage with an impeccably played idol to Joe Anglim getting blindsided after an epic run in which he hadn’t been vulnerable to a vote. Tenacious fan favorites like Keith and Ciera got moments to shine, while early-season legends like Kelly Wiglesworth and Kimmi Kappenberg completed satisfying older-and-wiser arcs. Heck, even Jeff Probst got to show a tiny bit of growth, as the presence of women named Kelly and Kelley meant he finally stopped addressing only favored men by their last names. That helped throw open the floodgates, to the point where the great, poetry-citing, quick-to-cry Stephen became “Fishbach.” Progress!

Photo
Castaways head to a challenge on Survivor: Heroes vs. Villains. Robert Voets/CBS
1
Survivor 20: Heroes vs. Villains
Aired in 2010
It was built around a strange and uneven binary, but Heroes vs. Villains brimmed over with all-time great players, big and baffling moves, and gameplay that cemented a few Survivor greats as all-timers.

It’s not an immutable rule, by any stretch, but some of Survivor’s best seasons have been structured around some of its doofiest themes. Survivor: Cook Islands, which divided the tribes — for the first couple of episodes, anyway — by race? Terrific season. Survivor: Millennials vs. Gen X, which treated Gen Xers like stoic throwbacks whose work ethic recalled the sacrifices of the Greatest Generation? One of the best.

So it went with the all-star classic Survivor: Heroes vs. Villains, which could have been more accurately subtitled Survivor: False Binaries. A season that divided returning players by (the show’s idea of) virtue, Heroes vs. Villains made countless questionable — or at least complicated — calls in its good-guys/bad-guys narrative.

Starting with the Heroes tribe, you had Colby, whose heroism was rooted mostly in his self-styled (and Jeff Probst-perpetuated) persona as a white-hat cowboy; Amanda and Cirie, who’d been in a ruthless alliance with Parvati dubbed the “Black Widow Brigade” four seasons earlier; Candice, who’d betrayed her tribe in Survivor: Cook Islands; James, whose bluntness frequently tipped into meanness and chauvinism; Rupert, whom we met in Pearl Islands professing a willingness to “lie, cheat and steal to win this game” before quickly pivoting to become a self-appointed all-time honor-and-integrity guy; J.T. and Tom, who’d never had to play all that ruthlessly to win Survivor: Tocantins and Survivor: Palau, respectively; Stephenie, whose grit in Palau gave way to a heel turn in Survivor: Guatemala; and Sugar, whose heroism in Survivor: Gabon wasn’t about gameplay so much as emotional openness.

Meanwhile, what the show considered villainy was a cross-section of mean-but-fun (Tyson, Courtney), mean-and-not-fun (Randy, Danielle), iconically cutthroat and strategic (Boston Rob, Parvati, Russell, Sandra), annoying to alpha males favored by Probst (Jerri) and poor Coach, who viewed himself as a paragon of herohood — honor, integrity, quoting Martin Luther King Jr. — but was viewed by most players and viewers as, at best, comically deluded. As with so many Survivor casts divided along thematic lines, the classifications here were slippery, inconsistent and sometimes plain wrong. That’s to be expected when heroism too often equaled “easily annoyed by women” and villainy too often boiled down to playing hard in a game defined by ruthless strategy.

It was also an awesome season.

The gameplay: aggressive. The mix of characters and storylines: sublime. The eternal Mount Rushmore legacy of winner Sandra and runner-up Parvati: secured. The figurative lunch money of zero-vote finalist Russell: surrendered and spent.

Along the way, you got Tyson and J.T. biffing their strategies so badly that they essentially voted themselves out; Sandra responding to Russell’s with-me-or-against-me threat with “I’m against you, Russell”; and a cast of memorable all-stars to mute and otherwise balance out the editors’ eternal fascination with Russell. Dozens of seasons later, it’s still sparking a legitimate debate over which of the two vote-getting finalists deserved the win: Was it Sandra, whose bob-and-weave “as long as it isn’t me” strategy and funny confessionals helped hide a kind of clear-eyed mercilessness? Or Parvati, whose aggressive gameplay — key immunity wins, perfect deployment of two idols, manipulating Russell, et al. — was probably a dozen seasons ahead of its time, when it came to securing the win?

The only downer: Cirie went home way too soon, albeit in a sweetly executed blindside. Even in Survivor’s greatest season, you couldn’t have everything.